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[null,"Age of Empires v1.0b Beta Patch","Microsoft","July '98","\\PATCH_B.ZIP","http://www.microsoft.com","Players no longer receive extra resources when canceling building construction multiple times, exploiting lag in a multi-player game. Several other fixes."]
[null,"Air Warrior III v3.04","Interactive Magic","July '98","\\AW3PTCH3.ZIP","http://www.imagicgames.com","Changes include: Ack bursts no longer grow as they dissipate. The smoke and explosion effects in 3D mode have been improved. The torpedo splash and wake animations are now working in 2D mode. Gunners now get the text buffer on the full screen view."]
[null,"American Civil War v2.2","Interactive Magic","July '98","\\ACWPAT22.ZIP","http://www.imagicgames.com","Changes include: Increased fortification costs that decrease every year. Prevention of river boats from moving past forts. Increased attrition when out of supply. Change of maximum rail moves to 30 hexes. AI will no longer launch amphib invasions without"]
[null,"Battlezone v1.01","Activision","July '98","\\BZPAT101.ZIP","http://www.activision.com","All known crashes have been fixed. Units will now deploy on geysers when ordered to. Joystick configuration is now saved correctly. In a single-player mission with a timer, the timer will be restored properly when a saved game is loaded. Multi-player fix"]
[null,"Black Dahlia v1.01","Take 2 Interactive","July '98","\\BDPATCH.ZIP","http://www.take2games.com","Patch fixes Unsupported RGB Mode error. Random crashes associated with setting music volume to zero, Rune (gem) puzzle bug. Note: type the word 'RESET' while in the puzzle interface if the puzzle is currently \"broken.\" Several other fixes."]
[null,"Carmageddon Final Voodoo Patch","Interplay","July '98","\\CARV24RW.ZIP",null,"Final patch to add support for Voodoo Graphics and Voodoo Rush 3D accelerators."]
[null,"Die by the Sword PowerVR Patch","Interplay","July '98","\\DBTSVR.ZIP",null,"Add support for NEC's PowerVR 3D accelerator."]
[null,"East Front v1.07","TalonSoft","July '98","\\EF_107S.ZIP","http://www.talonsoft.com","Fixes bug that sometimes ends the campaign of a leader reported as wounded or kept alive a leader reported as captured or killed. Hedges are no longer drawn across roads/RR/paths in randomly generated map. Many other changes."]
[null,"Lords of Magic v2.02","Sierra","July '98","\\LOM202.EXE","http://www.sierra.com","Improved overland and combat artificial intelligence. Game speed can be altered on the Option Panel. Many other changes."]
[null,"M1 Tank Platoon II v. 1.1","MicroProse","July '98","\\M1TP2V11.ZIP","http://www.microprose.com","Designating targets for the gunner now functions properly. Neither friendly nor enemy vehicles will fire on targets through forests. Many other changes."]
[null,"Magic: The Gathering ManaLink","MicroProse","July '98","\\MTG_13US.ZIP","http://www.microprose.com","All of the known Add-Card Assertion Errors in Shandalar have been fixed. Alchor's Tomb now has the correct card text. Lich no longer causes you to lose the game if it is counterspelled. Many other changes."]
[null,"StarCraft v1.01","Blizzard Entertainment","July '98","\\STAR_101.ZIP","http://www.sierra.com","Fixes cheat that allowed one player in a multi-player game to see the map. Fixes bug that allowed players to receive extra resources when cancelling building construction multiple times in a multi-player game. Fixed sprite allocation errors that prevent"]
[null,"Starship Titanic Cyrix Patch","Simon & Schuster","July '98","\\STCYRIX.ZIP","http://www.ssinteractive.com","This patch is only intended for users experiencing difficulty installing the game on Cyrix 6x86-based PCs."]
[null,"Starship Titanic Patch v1.00.42a","Simon & Schuster","July '98","\\ST42A.ZIP","http://www.ssinteractive.com","This patch file is only for users experiencing difficulty with Starship Titanic on certain video cards like the Intergraph Intense 3D, Hercules Dynamite 128, Hercules Stingray 128, Adrenaline Rush 3D, Matrox Mystique, and Matrox Millenium."]
[null,"Ultim@te Race Pro v1.03","MicroProse","July '98","\\URP1_03.ZIP","http://www.microprose.com","Fixes problems with and adds features for 3Dfx-based accelerators. Also improves Internet gameplay."]
[null,"Wing Commander Prophecy Voodoo Patch","Origin Systems","July '98","\\WCPVOOD2.ZIP","http://www.origin.ea.com","This patch corrects certain problems with 3Dfx Voodoo- and Voodoo 2-based graphics accelerators."]
[null,"Worms 2 v1.05","MicroProse","July '98","\\WORM2NA5.ZIP","http://www.microprose.com","Modification to Cluster code to prevent Cluster Bomb abuse. Works for all Cluster weapons (Cluster Bomb, Banana Bomb, Mortar etc)."]
["A","A-10 Cuba! v. 1.01","Activision","April '97","\\a10patch.exe","http://www.activision.com","Allows you to reverse those infamous backwards rudders and addresses joystick centering issues. Pressing Enter or ESC when you first enter the game no longer causes any problems. Original serial numbers will now work."]
["A","A-10 Cuba! v.1.2","Activision","November '97","\\A10P1_2.ZIP","http://www.activision.com","Faster framerates, more weapons in network games, netowrk messaging and optimization, better joystick control, detachable chutes and other fixes and tweaks."]
["A","ABC's Monday Night Football '98 Patch","ABC Interactive","January '98","\\MNF98UPD.ZIP",null,"New team rosters and various fixes."]
["A","Absolute Zero","Domark Software","April '96","\\",null,"Corrects a nasty crash bug in the Hammer & Anvil scenarios."]
["A","Achtung Spitfire! v.1.12","Avalon Hill","January '98","\\ASP112.ZIP","http://www.avalonhill.com","No crashes during game saves, airplanes don't dive into the ground as  much, computer pilots bail out of dead-engine airplanes, and it is slightly more difficult for fighters to disengage from a dogfight."]
["A","Actung Spitfire v. 1.14","Big Time Software","March '98","\\ASP114.ZIP",null,"Fixes a bug in version 1.13 that incorrectly introduced the Spitfire IX in 1939."]
["A","Admiral: Sea Battles Mission Fixes","MegaMedia","April '97","\\mission5.zip","http://www.megamedia.com","Fixes mission structure in certain scenarios."]
["A","Advanced Civilization V. 1.01","Avalon Hill","March '96","\\","http://www.avalonhill.com","Fixes many small problems and addresses the Win95 city construction problem."]
["A","Advanced Tactical Fighters Sound Update","Electronic Arts","August '96","\\mido10.exe","http://www.ea.com","Allows the use of IRQ 10. Separate patches for MIDI and Digital Sound (\\digi10.exe)."]
["A","Advanced Tactical Fighters Update","Electronic Arts","November '96","\\atf_114.exe","http://www.ea.com","Includes various fixes and enhancements."]
["A","Advanced Tactical Fighters USR Sportster Modem Update Init File","Jane's Combat Simulations","February '97","\\modemb.txt",null,"This is the original \\modemdb.txt file that came with ATF, modified to fix the commands for Sportster modems."]
["A","Afterlife 8-bit Sound Update","LucasArts","November '96","\\patch1.exe","http://www.lucasarts.com","Adds better compatibility with 8-bit sound cards when Afterlife is played directly through Windows 95."]
["A","Age of Rifles v. 1.4","SSI","August '97","\\aor13-14.exe","http://www.ssionline.com","Bodyguard units are now disbanded between turns if they no longer have leaders assigned to them. Players of the English version may choose whether or not to have skirmishers deployed when they order a change of formation. There is no cost for changes in"]
["A","Age of Sail v. 1.02","TalonSoft","April '97","\\aos_102.exe","http://www.talonsoft.com","Has improved AI and campaign game."]
["A","Age of Sail v. 1.04","TalonSoft","June '97","\\aos_104.exe","http://www.talonsoft.com","Fixes range indicator, adds some new menu functions, and makes a few rules changes."]
["A","Age of Sail v. 1.05","TalonSoft","July '97","\\aos_105.zip","http://www.talonsoft.com","Fixes Help button in Ship Editor as well as a bug that resulted in bow/stern chasers being reloaded \"endlessly\" when all available bow or stern chaser guns had been destroyed."]
["A","AH-64D Longbow Gold v. 1.08E","Jane's Combat Simulations","July '97","\\lb108e.exe",null,"Improves the movie play and fixes some general sound problems."]
["A","Aide de Camp v. 1.16b","HPS Simulations","June '96","\\adc-116b.exe","n/a","Adds printouts, the ability to import from spreadsheets/databases, a map \"fill\" feature, and new symbol editing tools."]
["A","Air Warrior II v.1.02b","Interactive Magic","November '97","\\AW2101B.ZIP","http://www.imagicgames.com","Fixes bugs causing garbled CPIDs in certain situations and in-flight disconnects. Adds more visible planes, so that in offline play up to 40 aircraft are visible, with 84 in online. New \"What if\" missions in the mission editor allow any country to have a"]
["A","Alien Logic v. 1.02","SSI","June '95","\\ALIEN1.ZIP","http://www.ssionline.com","Update corrects the Cleash General \"Null Jig Token\" Crash, as well as adding command line switches for many sound boards."]
["A","Alien Logic v. 1.1","SSI","August '95","\\","http://www.ssionline.com",null]
["A","Aliens v. 1.0.3","Mindscape","June '96","\\alien103.exe","http://www.mindscape.com","Addresses various crashes and bugs."]
["A","Allied General v. 1.01","SSI","May '96","\\","http://www.ssionline.com","All Win95 display resolutions are now supported, auto-scroll has been added, and some E-mail bugs fixed."]
["A","Allied General v. 1.1","SSI","June '96","\\agwin11.exe","http://www.ssionline.com","Fixes E-mail bugs and makes it more stable."]
["A","American Civil War Update","Interactive Magic","November '96","\\acwpatch.zip","http://www.imagicgames.com","Speeds up play for users with 8MB RAM, as well as adding a new history function and improving gameplay overall. A new map file (\\map.zip) is also available separately and is necessary to run the game."]
["A","American Civil War Update v. 1.1c","Interactive Magic","December '96","\\acwpatch.zip","http://www.imagicgames.com","This update fixes a lot of the slowness problems with the game in 8 meg, adds a new history function, and improves overall gameplay. There is a separate Map Update that has the new map that you will need to run with the update, as well as the demo game."]
["A","American Civil War v. 1.21","Interactive Magic","March '97","\\acwpatch.exe","http://www.imagicgames.com","Fixes almost all of the speed problems with the game on 8MB machines and in Windows 3.1, as well as improving AI."]
["A","Angel Devoid Sony CDU-33A Update","Mindscape","June '96","\\angel.zip","http://www.mindscape.com","This update fixes a problem with the Sony CDU-33A CD-ROM Player addressing Disk 2 of Angel Devoid."]
["A","Anvil of Dawn v. 1.1","New World Computing","June '96","\\anvup11.exe","http://www.nwcomputing.com","General maintenance patch."]
["A","Apache","Interactive Magic","February '96","\\","http://www.imagicgames.com","Addresses the problems with the preferences screen and \"invincible\" mode (no modem fixes in this patch)."]
["A","Apache Havoc v. 1.1","Empire Interactive","August '99","Apache Havoc v. 1.1","http://www.empire-us.com","ATi Rage Pro frame rate slowdown during rain has been fixed. ATi Rage Pro TADS/EO/night vision noise problems have fixed. A command line parameter has been added to help some graphics cards with the rain effects. Auto-pilot terrain following bug in 'Dyna"]
["A","Apache Modem Update","Interactive Magic","August '96","\\modemp.zip","http://www.imagicgames.com","Stabilizes modem play."]
["A","Archimedian Dynasty 3Dfx Upgrade","Blue Byte Software","February '98","\\AD_3DFX.ZI","http://www.bluebyte.com","Adds support for Voodoo Graphics- and Voodoo Rush-based cards. Requires version 1.120 (ADUPDATE.ZIP)."]
["A","Ardennes Offensive CD-ROM fix","SSI","October '97","\\TAO.EXE","http://www.ssionline.com","Allows you to use CD-ROMs with drive letters higher than H."]
["A","Armored Fist v1.03","NovaLogic","August '98","AF2V103.ZIP","http://www.novalogic.com","Threat mode targeting has been improved. Adds keys for systems that can't use Print Screen or Scroll Lock. 'Alt-A' for Air Support, 'Alt-B' for Artillery. Adds a laser target lock warning indicator to the damage indicator; it will flash yellow in the dir"]
["A","ATF Digital Music Update","Electronic Arts","September '97","\\atf_dig.exe","http://www.ea.com","This optional patch beefs up the digital music."]
["B","Baldur's Gate v. 1.01.4315","Interplay Productions","May '99","BG114315.ZIP","http://www.interplay.com","Baldur's Gate now checks the cache size and gives a warning if the user is running out of hard disk space. Also checks hard drive for space before saving games. Script compiler now works. Many other changes, including a new addition that lets players adj"]
["B","Baseball for Windows",null,"October '95","\\SCHEDULE.S54",null,"Corrects the 1954 schedule (the Baltimore and Boston schedules were reversed)."]
["B","Battlecruiser 3000 AD v. 1.01c (Release 2)","Take 2 Interactive","February '97","\\bc1to1c2.xzip","http://www.take2games.com","The list of fixes for this bug-ridden game is about 3,000 words long (that's about five PCG pages to you and me), so I'm not going to even try to address them all here. If you own the game, you know already that it's pretty much unplayable in its retail"]
["B","Battlecruiser 3000 AD v. 1.01c (Release 3)","Take 2 Interactive","April '97","\\bc1t01c3.zip","http://www.take2games.com","At this point, does anyone still care?"]
["B","Battlecruiser 3000 AD v. 1.01c (Release 4)","Take 2 Interactive","May '97","\\bcr4cfix.zip","http://www.take2games.com","Fixes the tractor beam lock problem and one or two minor bugs. Now aren't you sorry you bought from a store without a software return policy?"]
["B","Battleground: Antietam v. 1.01","TalonSoft","April '97","\\bgn_101.exe","http://www.talonsoft.com","Fixes PBEM replay crashes, melee bug related to automatic victory vs. routed units, and adds missing woods artwork 3D maps."]
["B","Battleground: Antietam v. 1.10","TalonSoft","July '97","\\bgn_110.zip","http://www.talonsoft.com","Internet play has been added, and a number of play changes have been made."]
["B","Battleground: Ardennes","TalonSoft","June '96","\\bga11.zip","http://www.talonsoft.com","General maintenance patch."]
["B","Battleground: Ardennes, Bulge Edition, v. 1.33","TalonSoft","July '97","\\bga_133.zip","http://www.talonsoft.com","Internet play has been added, and a number of play changes have been made."]
["B","Battleground: Ardennes v. 1.3","TalonSoft","February '97","\\bga_130.exe","http://www.talonsoft.com","Includes Play-by-E-mail, hot-seat (for two players on the same PC), fog-of-war, and any gameplay changes made with the expansion disk. This upgrade does not include the new maps and scenarios."]
["B","Battleground: Ardennes v. 1.33","TalonSoft","August '97","\\bga_133.zip","http://www.talonsoft.com","This update is only for the original Ardennes game, not Bulge or the Ardennes Expansion CD."]
["B","Battleground: Bulge/Ardennes v. 1.32","TalonSoft","June '97","\\bgb_132.exe","http://www.talonsoft.com","Some further rules changes and bug fixes."]
["B","Battleground: Gettysburg","TalonSoft","May '96","\\","http://www.talonsoft.com","Various fixes and enhancements."]
["B","Battleground: Gettysburg v. 1.22","TalonSoft","February '97","\\120_122.exe","http://www.talonsoft.com","More stability and gameplay issues have been addressed."]
["B","Battleground: Gettysburg v. 1.24","TalonSoft","April '97","\\bgg1245.exe","http://www.talonsoft.com","Fixes PBEM replay crashes, melee bug related to automatic victory vs. routed units, map data for path on south edge of the \\gb map, adjusts ranges for Parrott and Napoleon cannons."]
["B","Battleground: Gettysburg v. 1.30","TalonSoft","June '97","\\bgg_130.exe","http://www.talonsoft.com","Some enhancements, including new optional rules."]
["B","Battleground: Gettysburg v. 1.31","TalonSoft","August '97","\\bbg_131.zip","http://www.talonsoft.com","Added network play, \"Next Stack\" hot key, Extreme Fog-of-War Option Rule, red-highlighting of strength value if units not at full strength. Fix for Windows 95 white hex outline problem."]
["B","Battleground: Gettysburg v.1.32","TalonSoft","October '97","\\BGG_132.ZIP","http://www.talonsoft.com","Fixes \"bases-off\" highlighting bug, AI reporting bug when artillery is limbered, melee bug that resulted indouble losses for the defending unit, and various crashes. Changes leader losses in an automatic-victory melee from \"Killed\" to \"Captured.\" Makes m"]
["B","Battleground: Gettysburg v.1.33","TalonSoft","January '98","\\BGG_133.ZIP","http://www.talonsoft.com","Re-crewed artillery batteries get a morale value of F, reinforcements arriving in objective hex cause change of ownership, extreme FOW hides arrival and release probabilities, fixes PBEM replay bug that happened on second day of full battle, minor change"]
["B","Battleground III: Waterloo v. 1.13","TalonSoft","February '98","\\BGW_113.ZIP","http://www.talonsoft.com","Rule changes."]
["B","Battleground: Shiloh v. 1.03","TalonSoft","January '97","\\bgs_103.exe","http://www.talonsoft.com","Fixes various bugs and play balance issues, as well as unit performer and behavior."]
["B","Battleground: Shiloh v. 1.10","TalonSoft","July '97","\\bgs_110.zip","http://www.talonsoft.com","Internet play has been added, and a number of play changes have been made."]
["B","Battleground VIII: Prelude to Waterloo v. 1.02","TalonSoft","February '98","\\PTW_102.ZIP","http://www.talonsoft.com","Rule changes."]
["B","Battleground: Waterloo v. 1.02","TalonSoft","November '96","\\bgw_102.exe","http://www.talonsoft.com","Fixes the PBEM reply problem and problems with leaders not being fully replaced (this could cause random crashes when playing)."]
["B","Battleground: Waterloo v.1.02","TalonSoft","October '96","\\bgw_102.exe","http://www.talonsoft.com","Corrects numerous bugs, including incorrect resolution of melee attacks, skirmisher losses, various combat modifiers, and other stuff. A unit can now fire into or out of a chateau through a high wall or gate hex-side, and a unit defending in a chateau ag"]
["B","Battleground: Waterloo v. 1.04","TalonSoft","January '97","\\bgw_104.exe","http://www.talonsoft.com","Fixes various bugs and play balance issues, as well as unit performer and behavior."]
["B","Battleground: Waterloo v. 1.06","TalonSoft","March '97","\\bgw_106.exe","http://www.talonsoft.com","Further refinements to the game system."]
["B","Battleground: Waterloo v. 1.07","TalonSoft","April '97","\\bgw_107.exe","http://www.talonsoft.com","Fixes palette corruption in leader faces, melee effects when video option is turned on, and PBEM replay crashes."]
["B","Battleground: Waterloo v. 1.08","TalonSoft","June '97","\\bgw_108.exe","http://www.talonsoft.com","Fixes bugs that sometimes awarded points for recapturing one's own uncrewed artillery, that allow skirmishes in a hex with artillery to remain in the hex after being overrun by calvary, and reversed unit colors in jump maps. Also adds improved A/I  movem"]
["B","Battleground: Waterloo v. 1.1","TalonSoft","August '97","\\bgw_110.zip","http://www.talonsoft.com","Adds Internet play."]
["B","Battleground: Waterloo v.1.12","TalonSoft","January '98","\\BGW_112.ZIP","http://www.talonsoft.com","Main roads are now called pikes, horse artillery may unlimber in the movement phase, non-skirmishers do not suffer disorder in melee with skirmishers, skirmishers get disordered in melee against leaders, supply wagons, and \"Red Triangle\" hexes, probabili"]
["B","Battlespire v. 1.3","Bethesda Softworks","March '98","\\BATPATCH.EXE","http://www.bethsoft.com","Now detects available memory based on physical RAM & swap file space. Fixes \"Error: Could not initialize VESA 15 bit 640x480 mode.\" Fixes crash during dialog with a vermai. Fixes other random crashes. Adds support for users without a soundcard. Fixes cat"]
["B","Battlezone: The Red Odyssey v. 1.2","McMillian Publishing","August '99","ODYS1_2.ZIP",null,"The Red Odyssey v. 1.2 (McMillian Publishing): Chinese Armory now deploys repairs and weapons properly. Chinese Rocket Tank now fires the Hornet out the front, not the back (Doh!). Multi Player(MP) Units tidied up; Whilst in MP, if you are in a cloaked C"]
["B","Battlezone v. 1.31","Activision","October '98","BZPAT131.ZIP","http://www.activision.com","The Windows CD audio volume is no longer maxed on game exit. The screen no longer goes black on a 3Dfx card while a mission is loading. When resolutions larger then 640x480 are selected, they are now saved on game exit. The game no longer crashes when ru"]
["B","Battlezone v. 1.4","Activision","January '99","BZPAT14.ZIP","http://www.activision.com","This patch fixes cheating in multi-player, reduces the number of different Battlezone versions out there, and fixes issues with DirectX 6. The patch will upgrade anybody from v1.0 up to v1.31."]
["B","Betrayal in Antara v.1.1","Sierra","December '97","\\ANTAR110.ZIP","http://www.sierra.com","Primarily for users who are having problems loading chapters."]
["B","Bioforge Gravis Ultrasound Patch","Origin","August '95","\\","http://www.origin.ea.com","Fixes music only, but not the digital sound effects."]
["B","Birthright","Sierra","December '97","\\BRDOSPT2.ZIP","http://www.sierra.com","Mistakes in some spells have been fixed. The death of a regent no longer ends the game. Various multi-player features (synch, chat, wait cursor, and so on) are being fixed. Vassal troops visiting your provinces no longer cause those provinces to be treat"]
["B","Birthright v. 1.0.0.3","Sierra","March '98","\\BRDOS13.ZIP","http://www.sierra.com","Fixes several minor bugs. Adds code support for the Deluxe Tools. Now supports only DirectX 5.0. There is also a Windows 95 version of the patch on The CD -- \\BR95PT13.ZIP."]
["B","Blood Bowl Modem Patch","MicroLeague","September '95","\\",null,"Adds modem play and fixes some known quirks in the game."]
["B","Blood II: The Chosen v. 2.1","Interplay Productions","July '99","B2V2_1.ZIP","http://www.interplay.com","Climbing slopes greater than 60 degrees is not allowed. Fixed bug where wrong team was given credit in the text message when scoring goal in soccer games. Fixed the lack of alt-fire player animations. Objectives are now allowed in custom levels. Fixed re"]
["B","Blood & Magic v. 1.01","Interplay","April '97","\\blood101.zip","http://www.interplay.com","Fixes problems with Brigand on Level 3 and improves modem play. Previously saved games will be lost."]
["B","British Open Championship Golf","Looking Glass","September '97","\\bocg_pat.exe","http://www.vie.com/lgt","Adds animated crowds and support for the Virtual Open, as well as correcting the rendering bug in the view cone, ball physics, and announcer artificial intelligence."]
["B","Broken Alliance v. 1.01","HPS Simulations","May '97","\\ba_101.zip","n/a","This patch fixes a large number of minor bugs and adds a few user-requested features."]
["B","Broken Alliance v.1.02","HPS Simulations","October '97","\\BA_102.ZIP","n/a","Fixes small bugs and makes numerous changes to the weapons database."]
["B","Broken Alliance v. 1.02","HPS Simulations","August '97","\\ba_102.exe","n/a","Fixes numerous small errors and adds new weapons to the database."]
["B","Buried in Time v. 1.04","Sanctuary Woods","January '96","\\","http://www.sanctuary.com","Includes new 16-bit Windows executable, fixes the exploding wall problem in Chateau Galliard and the Alien Hallway lockup. Various other portions of the code have been enhanced for better performance."]
["B","Burnout v1.20","Bethesda Softworks","August '98","BURNPT2H.ZIP (BURNPT2S.ZIP)","http://www.bethsoft.com","Elapsed Time (ET) no longer includes Reaction Time (RT). Your ET is calculated from the moment your front tires unbreak the stage beam until they break the finish line beam. Your RT is the time it takes your car to unbreak the stage beam. A 00:000 is a p"]
["C","Cactus League Professional Basketball","Cactus Development Company","February '96","\\54-55FIX.ZIP, 64-65FIX.ZIP, 67-68FIX.ZIP",null,"For 1967-68, 1964-65, and 1954-55 team disks there are separate patches to correct stats and other data."]
["C","Caesar II v. 1.01 for Win 95","Sierra","July '97","\\c2win101.zip","http://www.sierra.com","Fixes crash that occurred when using the zoom feature."]
["C","Caesar III v. 1.0.1.0","Sierra","March '99","C3UP11.ZIP","http://www.sierra.com","There is now a warning when the building sprite limit is reached. The governor's name will no longer be reset to 'The New Governor\" or take the name from a previous game when changing games or maps. There is no longer a charge for building plazas on top"]
["C","Callahan's Crosstime Saloon v.1.01","Legend Entertainment","October '97","\\CCS101.EXE","http://www.legendent.com","Corrects  the tattoo parlor animation \"sparkle\" and the \"dead-end\" when talking to the Gypsy in Transylvania, and adds specific \"handling\" to the extras in the bar."]
["C","Capitalism v. 1.2","Interactive Magic","May '96","\\","http://www.imagicgames.com","Fixes the factory layout plan as well as problems with presidents."]
["C","Carmageddon 3Dfx Beta Upgrade","Interplay","November '97","\\CARMVUS2.ZIP","http://www.interplay.com","Early patch for 3Dfx cards."]
["C","Carmageddon Voodoo & Voodoo Rush Upgrade","Interplay","February '98","\\CARV24RW.ZIP","http://www.interplay.com","Adds 3Dfx support."]
["C","CART Precision Racing v. 1.01","Microsoft","April '98","\\CART101.EXE","http://www.microsoft.com","Improved AI. Increased frame rate. Game controller null-zone. Pit lane auto-pilot. Gamma control for object brightness. Rain tires cheat fixed. Friction levels on grass and sand. More precise control over graphic settings. Steering ratio maximum increase"]
["C","Casino Deluxe 2 v. 1.01","Sierra","August '97","\\cd2w95.zip","http://www.sierra.com","Corrects problems with gaining more that $40,000 in chips, corrects the \"Dealer's calls\" in Craps, as well as problems with Video and Red Dog Poker."]
["C","Cavewars v. 1.2 Beta","Avalon Hill","June '97","\\cw1_20.exe","http://www.avalonhill.com","Fixes all known video card conflicts with Rendition-based 3D cards."]
["C","Cavewars v. 1.20","Avalon Hill","July '97","\\cw_120.exe","http://www.avalonhill.com","Fixes some video card problems."]
["C","Chaos Overlords Win95 Update","New World Computing","November '96","\\cov11w95.exe","http://www.nwcomputing.com","Corrects a number of problems."]
["C","Chasm: The Rift Modem Patch","GT Interactive","April '98","\\MDM1998.ZIP","http://www.gtinteractive.com","Patch that adds full modem support."]
["C","Chasm: The Rift v. 1.04","GT Interactive","February '98","\\CHASM104.ZIP","http://www.gtinteractive.com","Adds better mouse control."]
["C","Chessmaster 5500 v. 1.02","Mindscape","February '98","\\CM55_102.ZIP","http://www.mindscape.com","Improvements to Chessmaster Live and some other changes."]
["C","Civil War Generals II v. 1.04","Sierra","November '98","CW29514H.ZIP","http://www.sierra.com","The AI now always follows the line of sight rule. Version 1.03 introduced a bug wherein the AI enjoyed the advantage of full visibility without regard to whether the line of sight rule in the options panel was selected. Version 1.04 corrects the bug by f"]
["C","Civil War Generals II v. 1.1","Sierra","February '98","\\CWG29511.ZIP","http://www.sierra.com","Corrects some scenarios' errors and crashes. There is also a Windows 3.1 version of the patch on The CD -- \\CWG23111.ZIP."]
["C","Civil War Generals II v. 1.2","Sierra","April '98","\\CWG29512.ZIP","http://www.sierra.com","This patch installs the latest files needed for connecting to WON.net (formerly SIGS). It also fixes all known connection, stability and divergence issues in IPX network, direct modem-to-modem and WON.net Internet play. Contains many other gameplay tweak"]
["C","Civil War, The: 1861-1864 v. 1.1","Empire Interactive","March '96","\\","http://www.empire.co.uk","Addresses both the Campaign and Battle AI as well as updating naval battles, city supply, and route planning."]
["C","Civil War, The v. 1.16","Empire","August '96","\\acw166.zip",null,"Fixes crashes regarding naval units."]
["C","Civilization: Call to Power v. 1.1","Activision","August '99","CCPTU1_1.ZIP","http://www.activision.com","Computer controlled switching between AI Personalities (AIP) no longer causes random crashes. The game no longer crashes in the following situations: Accessing the Great Library without the CD in the drive. Using the Next-City Button after losing the gam"]
["C","Civilization II Multi-player Gold Edition Patch v. 1.1","Hasbro Interactive","April '99","CIV2MGE1.ZIP","http://www.hasbrointeractive.com","The Game Profile now appears at the beginning of a multi-player game, just as a reminder. During the game, the Game Profile is available on the Game menu. The Cheat menu is no longer available during multi-player games. The Pikeman's defensive bonus now"]
["C","Civilization II Scenarios Upgrade","MicroProse","August '97","\\civ2sc11.zip","http://www.microprose.com","In general, the scenarios were balanced for better gameplay. New icons were added to some of the scenarios, primarily to the Alexander the Great and Jihad scenarios. The loss of Union infantry production in the Civil War scenarios is now fixed. Mutant gu"]
["C","Civilization II Sound Update","MicroProse","June '96","\\civ2106.zip","http://www.microprose.com","This update will fix the problems encountered by people with no sound cards."]
["C","Civilization II v. 1.09","MicroProse","July '96","\\civ2p109.zip","http://www.microprose.com","Countless changes in this one, including protection-fault fixes and patches to the AI, which was damaged in v. 1.04. Here are some of the other fixes: AEGIS Cruisers will defend their stacks against missile and air attacks as they should; when the Grid ("]
["C","Civilization II v. 1.11","MicroProse","August '96","\\civ2111.zip","http://www.microprose.com","Fixes behavior of smart settlers, allows better contact with other leaders no matter what their current attitude is, takes \"ignore ZOC\" ability away from Engineers, and other anomalies and rules."]
["C","Civilization II v. 2.41","MicroProse","December '96","\\civ2-241.zip","http://www.microprose.com","Solves various auto settler problems, crash with SS MODULE HELP, Cruise Missile attack values, and various other glitches."]
["C","Civilization II v. 2.42","MicroProse","January '97","\\civ242.zip","http://www.microprose.com","Heralds will now animate if you are using 32-bit video for Windows."]
["C","CivNet","MicroProse","March '96","\\","http://www.microprose.com","This upgrade is mostly to make hot-seat play more secretive, but it also addresses some multi-player tech issues."]
["C","CivNet v. 1.03","MicroProse","June '96","\\civnetp3.zip","http://www.microprose.com","Fixes the \"Cannot write to AUX\" error that some people have encountered."]
["C","Close Combat: A Brige Too Far v. 2.0a","Microsoft","March '98","\\CC2_20A.ZIP","http://www.microsoft.com","You can no longer deduce enemy placements during deployment mode by watching for the targeting cursor while dragging a fire line. Dead tank sprites no longer disappear. Dead tanks will continue to smoke. It is easier to drive a tank straight down a road."]
["C","Close Combat II v. 2.0b","Microsoft","May '98","\\CC2V20B.ZIP","http://www.microsoft.com","German infantry will no longer user their Panzerfaust anti-tank weapons against Allied infantry."]
["C","Close Combat III v. 3.0b","Microsoft","July '99","CC30B.ZIP","http://www.microsoft.com","Multi-player connection stability is greatly improved. Several crashes that occurred in multi-player games are fixed. An issue that caused the game to crash when viewing the Map in the game shell is fixed. Bazookas and Panzerschrecks now have slower relo"]
["C","Colonization for Windows","MicroProse","October '95","\\COL95.ZIP","http://www.microprose.com","Fixes some Win95 support and corrects general Windows bugs as well."]
["C","Colonization v. 3.0","MicroProse","June '95","\\","http://www.microprose.com","Corrects various problems and adds the map editor left out of the last patch."]
["C","Comanche 2.01D","NovaLogic","March '96","\\","http://www.novalogic.com","This primarily addresses modem compatibility issues."]
["C","Comanche Maximum Overkill","NovaLogic","June '95","\\","http://www.novalogic.com","Includes a SPEEDLOCK option for fast 486 computers and Pentium computers."]
["C","Command & Conquer: Red Alert and Counterstrike Upgrade","Virgin Interactive","December '97","\\RA108USP.ZIP","http://www.vie.com","Provides greater compatibility across Local Area Networks and modem connections. Players can no longer ally with the computer, better random starting points, multi-player save games, and the ability to slow down unit build rates in Internet play."]
["C","Command & Conquer v. 1.18","Virgin Interactive","May '96","\\","http://www.vie.com","Fixes various crash bugs."]
["C","Command & Conquer v. 1.18P","Virgin Interactive","March '96","\\","http://www.vie.com","Fixes all known bugs and makes some game balance changes."]
["C","Command & Conquer v. 1.22","Westwood Studios","January '97","\\cc122p.exe","http://www.westwood.com","Fixes the \"Infinite Minigunner\" bug (in which you can sell structures and retain the troops). Also contains a shortcut for Windows 95 users."]
["C","Conquest of the New World V. 1.06","Interplay","September '96","\\cnw106.zip","http://www.interplay.com","Fixes various gameplay bugs and lockups."]
["C","Conquest of the New World v. 1.06","Interplay","August '96","\\cnw106.zip","http://www.interplay.com","General maintenance patch."]
["C","Conquest of the New World v. 1.11","Interplay","December '96","\\cnw111i.zip","http://www.interplay.com","Fixes various problems."]
["C","Crankit Sound Updater","Access","May '96","\\","http://www.accesssoftware.com","For problems with low sound output."]
["C","Creatures 1.02","Cyberlife","December '97","\\CREATRY2.ZIP",null,"Adds NT 4.0 compatibility. Creature Export/Import issues have been resolved. Exporting of pregnant Norns is now allowed, birth certificate parent names should now be more reliable, and rapid export/import sequences no longer cause problems. Increases the"]
["C","Crime Patrol","ALG","August '96","\\cpfix.zip",null,"Corrects the save and restore feature for the Game Gun version."]
["C","Crusader: No Remorse Sound Update","Origin","May '96","\\","http://www.origin.ea.com","Improved Sound Blaster support, as well as Gravis UltraSound and Ensoniq native support."]
["C","Crusader: No Remorse v. 1.21","Origin","April '96","\\","http://www.origin.ea.com","Adds features and fixes common problems."]
["C","Crusader v. 2.35","Origin","September '95","\\","http://www.origin.ea.com","Addresses mostly saved-game and the Play-By-E-mail problems."]
["C","Cyberia","Interplay","September '95","\\","http://www.interplay.com","New .EXE corrects problems with the game not saving milestones after the conference room."]
["D","Daedalus Encounter, The v. 1.1","Virgin Interactive","August '95","\\","http://www.vie.com","General maintenance patch."]
["D","Daedalus Encounter v. 1.2","Virgin Interactive","September '95","\\","http://www.vie.com","Fixes \"all known bugs.\""]
["D","Daggerfall","Bethesda Softworks","January '97","\\dag179.exe","http://www.bethsoft.com","A mess of patches have been issued for this already, but here are the most current at press time. Sound Drivers v. 4.0 updates all sound drivers (\\setup40.zip). Patch 1.03.179 fixes many, many bugs, including the Cyrix chip problem.\r\rCheck the Internet a"]
["D","Daggerfall: Malacath Quest Files","Bethesda Softworks","June '97","\\malacath.zip","http://www.bethsoft.com","Allows you to summon Malacath on the 8th of Frostfall from the Mages' Guild without the game locking up."]
["D","Daggerfall v. 1.05.195","Bethesda Softworks","March '97","\\dag195.exe","http://www.bethsoft.com","Among the many fixes are: thieves' guilds now buy magic items; you can now sell extra horses and carts in general stores; character creation advantages/disadvantages have been updated; transfer spells now work properly; the Polymorph & Diminution effects"]
["D","Daggerfall v. 1.05.195 and Gravis Ultrasound Patches","Bethesda Softworks","April '97","\\dag200.exe","http://www.bethsoft.com","More bug fixes plus a separate patch with two files to fix native Gravis Ultra Sound support."]
["D","Daggerfall v. 1.07.213","Bethesda Softworks","July '97","\\dag213.exe","http://www.bethsoft.com","Fixes duplicate place names, adds some cheat functions, corrects numerous crash bugs, and addresses many important gameplay issues including spell usage, skills, and problems with quests. Essential."]
["D","Dark Earth Update #1","MicroProse","January '99","DE_UPD1.ZIP","http://www.microprose.com","Fixes the \"Fatal Error 4\" (file not found) problem occurring on some people's systems. It also contains an option for forcing 256-color mode for video cards and chipsets which cannot handle the 32K-color version, which can cause Error 8 messages."]
["D","Dark Legion Critics Choice v. 1.1","SSI","November '95","\\","http://www.ssionline.com",null]
["D","Dark Reign v. 1.1","Activision","February '98","\\DRV1_1.ZIP","http://www.activision.com","New sprite editor, gamma correction, automatic game updates, more."]
["D","Darkseed II Update","CyberDreams/MGM Interactive","August '96","\\ds15pc.zip","http://www.cyberdreams.com","Update for problems with options menu, save game, sound and more."]
["D","Dawn Patrol v. 12","Empire Interactive","December '95","\\","http://www.empire.co.uk","Includes new SVGA drivers for Trident Video Cards and an updated flight model."]
["D","Day of the Tentacle Sound Update","LucasArts","May '96","\\","http://www.lucasarts.com","Fixes digital sound and speech on the CD version."]
["D","Deadlock II v1.20","Accolade","August '98","DL2_V120.ZIP","http://www.accolade.com","There are now different dialog boxes that indicate the state in which the resync is. Player end turn Lights are now activate even if you have ended your turn. Fixed bug where Multiplayer timer counts below zero. SHIFT-F8 -- now brings you to the Custom C"]
["D","Deadlock v. 1.31","Accolade","May '97","\\dlock131.zip","http://www.accolade.com","New features include multi-player spawning from a single CD, an increase in the maximum number of buildings, a limit to AI chat messages, a fix to 100% difficulty in seven-player games, \"Alt-drag\" units, \"Alt-double-click\" unit orders, limited re-sync po"]
["D","Descent: Freespace EAX Patch","Interplay Productions","June '99","FSEAX_US.ZIP","http://www.interplay.com","Adds support for Creative's Environmental Audio Extensions. This patch is useful only if you have a sound card which supports EAX, such as Creative's Sound Blaster Live! or Sound Blaster Live! Value."]
["D","Descent: FreeSpace v. 1.01","Interplay Productions","September '98","FS100-101U.EXE","http://www.interplay.com","Updates Descent: FreeSpace to the latest version."]
["D","Descent: FreeSpace v. 1.04","Interplay Productions","January '99","FS104ROW.ZIP","http://www.interplay.com","Added Interlaced Cutscene option to Launcher for people experiencing throughput problems during playback. Added icons to mission screens indicating if a mission is a Volition-made mission, mission using Silent Threat ships/weapons, or a validated mission"]
["D","Descent Freespace v. 1.06","Interplay Productions","April '99","FS10X-106US.EXE","http://www.interplay.com","Added checksum to weapons.tbl. Fixed Standalone bug that would cause debriefing reset. Fixed Mission Simulator crash when no missions present. Added correct detection for 3DNow. Improved lighting code."]
["D","Descent II 3D Card Support","Interplay","April '97","\\d2verite.exe","http://www.interplay.com","For Verite and Virge (\\d2virgep.exe) cards."]
["D","Descent II Upgrade for S3D ViRGE 3D Accelerator Video Chip","Interplay","December '96","\\d2virgep.exe","http://www.interplay.com","Supports 3D Accelerated graphics when using video cards using the S3D ViRGE accelerator chip."]
["D","Descent II Verite Patch","Interplay","June '97","\\d2verite.zip","http://www.interplay.com","Updates the support for the Rendition Verite chipset."]
["D","Descent II Voodoo 3DFx Patch","Interplay","June '97","\\d2voodoo.zip","http://www.interplay.com","Updates Voodoo 3DFx chipset support."]
["D","Descent II Win 95","Interplay","March '97","\\d2_wptch.zip","http://www.interplay.com","Upgrades registered Descent II to native Win 95. Comes bundled with (\\d2_dxpch.zip) and without DirectX 2.0 drivers."]
["D","Descent (Registered) v. 1.5","Interplay","June '96","\\dreg14a5.zip","http://www.interplay.com","Adds new command line switches and fixes minor bugs."]
["D","Descent to Undermountain v. 1.1","Interplay","April '98","\\DTU1_1.ZIP","http://www.interplay.com","Support for Sound Blaster Pro has been added. Crash when selecting No Sound during the sound setup has been fixed. Monster AI has been improved. Graphic errors with Khelben have been fixed. Lockpicks for thieves now work properly. Crash bug during level"]
["D","Descent v. 1.1","Interplay","October '96","\\dcnt11.zip","http://www.interplay.com","Fixes several bugs and adds new features."]
["D","Descent v. 1.4a","Interplay","September '95","\\","http://www.interplay.com","Will only run on a C:\\ drive (thanks a lot)."]
["D","Destiny v. 1.146","Interactive Magic","August '97","\\dstpch71.zip","http://www.imagicgames.com","The view window can be expanded and contracted. A \"Transfer Resources\" function has been added. Discoveries that you have already made are now marked."]
["D","Destruction Derby 2 Mulit-player Upgrade v. 0.91","Psygnosis","July '97","\\dd2net.zip","http://www.psygnosis.com","Beta version of patch fixes joystick problems and other bugs, and adds local-area network and Internet play for as many as eight players."]
["D","Destruction Derby II Network Patch v. 0.91","Psygnosis","August '97","\\dd2net.zip","http://www.psygnosis.com","IPX and TCP/IP play for up to 20 human racers. Serial and modem support for two human racers. Access to all Race and Derby tracks. Improved joystick, steering wheel support. Ability to customize multi-player games (laps, Computer Cars, AI attack cars)."]
["D","Diablo v. 1.02","Blizzard Software","June '97","\\drtl102.exe","http://www.blizzard.com","Corrects the NULL cell buffer errors and other draw problems, intermittent crash in Join Game screen, data corruption problem which could cause a player to get locked out of battle.net when creating a new channel, some equipped items not being seen by ot"]
["D","Diablo v. 1.03","Blizzard Software","July '97","\\drlt103.zip","http://www.blizzard.com","Prevents other players from casting illegal spells in town, fixes duplicate item generation at the Blacksmith and Witch, improves game speed and handling of latency and packet loss over the Internet."]
["D","Diablo v.1.04","Blizzard Software","October '97","\\DIABLO.ZIP","http://www.blizzard.com","Prevents invalid players from interacting with other players and invalid packets from crashing players. Fixes the Hidden Shrine freeze, the Black Death crash (which occurred when fighting the monsters with an active Mana Shield and Full Health), and the"]
["D","Die Hard Trilogy v. 1.1","Fox Interactive","September '97","\\dhtv11.zip","http://www.foxinteractive.com","3Dfx crashes and textures have been fixed. Foreign language support is implemented. Now runs on PowerVR."]
["D","Dip and Twiddle v. 1.0","Intergames","November '95","\\",null,"Fixes problems with the PAS16 and Diamond Stealth 32 boards, corrects \"Invalid Twiddle\" bug during final dip sequence."]
["D","Dominion: Storm Over Gift 3 Patch 1","ION Storm","November '98","DOMN_P1.ZIP",null,"Right-click scrolling available on mini-map. Cursor is visible over the game interface when placing a building. Yes/No confirmation has been implemented when aborting or restarting a game. Shutter problem preventing units from being built has been fixed."]
["D","Dominion: Storm Over Gift 3 v. 1.2","ION Storm","January '99","DOMN1012.ZIP","www.ionstorm.com","Staggered vehicle collision detection to reduce CPU lag. Utilized UDP messaging which is especially friendly to low-bandwidth connections. Right-click scrolling available on mini-map. Cursor is visible over the game interface when placing a building. Shu"]
["D","Doonesbury Election Update","Mindscape","May '96","\\","http://www.mindscape.com","General maintenance patch."]
["D","Dragons in the Mist v.1.01","HPS Simulations","October '97","\\DM_101.ZIP","n/a","Fixes small bugs and makes numerous changes to the weapons database."]
["D","Dragons in the Mist v. 1.01","HPS Simulations","August '97","\\dm-101.exe","n/a","Fixes numerous small errors and adds new weapons."]
["D","Drowned God v. 4","Inscape","April '97","\\dg_patch5.zip","http://www.inscape.com","Addresses various crashes."]
["D","Drug Wars","ALG","August '96","\\dwfix.zip",null,"Corrects the save and restore feature for the Game Gun version."]
["D","Duke Nukem 3D: Plutonium Pak v. 1.5","Apogee Software","April '97","\\ppack15.zip","http://www.apogee1.com","Fixes some small bugs, including those related to installation."]
["D","Dune II Setup Fix","Wasted Studios","October '96","\\d2sound.exe","http://www.westwood.com","Updates setup program to allow the use of two sound cards simultaneously, and for MIDI wave table daughter boards such as the Wave Blaster."]
["D","Dungeon Keeper 2 Pack #1","Electronic Arts","October '99","DK2PACK1.ZIP","http://www.ea.com","This first update contains a new level called Olypia, which can be played in skirmish or multiplayer mode."]
["D","Dungeon Keeper 2 v. 1.51","Electronic Arts","November '99","DK2UPDATE.EXE","http://www.ea.com","This update will affect your saved games. Once you install the patch, reloading saved games from the previous version will restart you at the beginning of the level. Fixes include: 1024x768 resolution supported. Added 'No Mans Land' map. 2 player. Multip"]
["D","Dungeon Keeper AI Patch","Electronic Arts","January '98","\\DKAIPTC.ZIP","http://www.ea.com","Enhanced computer player AI, improved computer-assistant logic, creature balancing, streamlined creature-activity algorithms, additional game-save security."]
["D","Dungeon Master II","Interplay","December '95","\\","http://www.interplay.com","Patch deals with sound problems in both the demo and final version."]
["D","Dungeon Master II Sound Fix","Interplay","November '95","\\","http://www.interplay.com","General maintenance patch."]
["D","Flight Unlimited MM Beta Update","Looking Glass","November '95","\\","http://www.vie.com/lgt","Corrects a bug in Flight Unlimited that prevents Flight from working with the Matrox Millennium card. This is a beta test version of this patch."]
["D","Flight Unlimited PAS16 Driver","Looking Glass","November '95","\\","http://www.vie.com/lgt","Contains a driver for the Pro Audio Spectrum 16 sound card."]
["E","11th Hour Beta 2.42 Player","Virgin Interactive","April '96","\\","http://www.vie.com","Improves performance on lower-end machines. It is currently not supported by Virgin or Trilobyte (i.e., they put it out so you could beta test it for them). However, it does help eliminate choppy audio on some systems."]
["E","1830 July Upgrade","Avalon Hill","November '95","\\","http://www.avalonhill.com","This fixes a minor bug with the C&SL railroad, which only occurs on the 1st turn, and adds V and G hot-keys to turn on and off the city Values and hex Grids."]
["E","1830 Upgrade","Avalon Hill","August '95","\\","http://www.avalonhill.com","Allows the game to run with 2700 EMS and corrects lockups found when trying to buy a train from the bank when the bank has no trains."]
["E","East Front v. 1.03","TalonSoft","February '98","\\EF_103.ZIP","http://www.talonsoft.com","Fixes numerous bugs related to rules, interface, and stat issues."]
["E","EF2000 v. 2.02","Ocean Of America","August '96","\\epatchf.zip","n/a","The long-awaited overhaul to EF2000 takes on countless problems, including enhancements and fixes for numerous things related to AI, weapons, damage, flight envelope, campaign, multi-player, joystick support, keyboard commands, and numerous other areas."]
["E","EF2000 v. 2.4","Ocean of America","December '96","\\efpat24a.zip","n/a","No new features, just bug fixes."]
["E","Emperor of the Fading Suns v. 1.2","SegaSoft","June '97","\\efs_p12.zip","http://www.segasoft.com","Many fixes in this patch, including game speed increase, fixed inquisition, a \"Bomb Again\" button, full screen planet maps, proscribed technologies; adds gunships, and does much more."]
["E","Emperor of the Fading Suns v. 1.3","SegaSoft","February '98","\\EFS_P130.ZIP","http://www.segasoft.com","Final fix for all bugs and AI issues."]
["E","Empire II","New World Computing","April '96","\\","http://www.nwcomputing.com","Fixes all known problems."]
["E","Enemy Nations v. 1.01.024","Windward","August '97","\\e_nat013.zip",null,"Numerous gameplay tweaks."]
["E","Entomorph v. 1.1 Update","SSI","June '96","\\entov11.exe","http://www.ssionline.com","Fixes various bugs."]
["E","Entrepreneur v. 1.3","Stardock Systems","January '99","ENT1_31F.ZIP","http://www.stardock.com","Fixed research cheat. Fixed loophole allowing people to create maps with unlimited adjacencies. Note: This is the last update for taking care of exploitations for the sake of high scores."]
["E","Europe 1 and Europe 2 Scenery for Flight Simulator","Apollo","February '97","\\e1e2fs95.zip",null,"Helps these scenery packs work with Microsoft Simulator for Windows 95."]
["E","Europe 1 and Europe 2 Scenery for FS95","Apollo","May '97","\\e1e2fs95.zip",null,"Installation programs and FEPAT.EXE bug fix from Microsoft for Flight Simulator for Windows 95 to get European ILS frequencies back again."]
["E","European Air War v. 1.1","MicroProse","April '99","EAWV1_1.ZIP","http://www.microprose.com","Flaps can no longer be deployed at high speed. Automatic Leading-edge Slats are added to Bf.109, Bf.110, and Me.262, making them slightly less prone to enter accelerated stall. New \"wing-leveler\" autopilot mode is added. This function (SHIFT-A by default"]
["E","Excalibur 2555AD","Sir-tech Software","April '98","\\EX_RUSH.ZIP","http://www.sir-tech.com","Adds Voodoo Rush support."]
["E","Extreme Assault v. 1.2","Blue Byte Software","February '98","\\XA_E120.ZIP","http://www.bluebyte.com","Adds Voodoo Rush support."]
["E","Extreme PaintBrawl Update","Activision","April '99","PBPATCH.EXE","http://www.activision.com","This file updates the multi-player issues in paintbrawl, fixes single player lock ups and game crashes, fixes the menu, adds new guns, and updates the computer AI."]
["F","F-14 Fleet Defender v. 2.0","MicroProse","August '95","\\","http://www.microprose.com","For original Fleet Defender only. Adds fixes found in Fleet Defender Gold."]
["F","F-22 Lightning II v. 1.01.00.18","NovaLogic","April '97","\\f2210018.exe","http://www.novalogic.com","Adds chat mode, additional \"look\" views, more native joystick support and fixes for VESA compatibility issues, static sounds, and high IRQs for modems. \"Secret\" missions are unlocked."]
["F","F/A-18 Hornet v.3.0.1","Graphics Simulations","January '98","\\H201W95.ZIP",null,"Fixes numerous networking bugs and adds direct IP networking. Also adds improved views, flight model and AI tweaks."]
["F","F1 Racing Simulation 3D Patch","Ubi Soft","April '98","\\F1RS105.ZIP","http://www.ubisoft.com","Adds 3D support for Direct3D and Voodoo 3Dfx chipsets. Voodoo patch is file \\PATCHES\\F1RS105V.ZIP"]
["F","Falcon 4.0 v. 1.04","MicroProse","May '99","F4104US.ZIP","http://www.microprose.com","Fixed problem with campaign debriefing reporting you as MIA even after you successfully completed a mission and landed. Lots of Tactical Engagement fixes. More memory leaks have been fixed. Many other fixes."]
["F","Falcon 4.0 v. 1.06","Microprose","June '99","F4106US.ZIP","http://www.microprose.com","The crash in version 1.04 on computers with Voodoo 2 cards and Terrain Detail set to the highest setting has been fixed. If you used the software graphics option (instead of Glide or Direct3D), the game would crash if you exited the simulation while in t"]
["F","Fallout 2 v. 1.02D","Interplay Productions","March '99","F2PATCH.EXE","http://www.interplay.com","This is the final patch for the US version only. Fixed T-Ray not taking money for getting car back. Fixed Stuart Little boxing so that he only gives you one chance to repeat. All boxing problems have been addressed. Critical failures count as a knockdown"]
["F","Fallout 2 v. 1.02d","Interplay Productions","May '99","F2V102D.ZIP","http://www.interplay.com","Boxing in New Reno will no longer lock up the computer. The Dice Game will give you winnings. The Lloyd quest in New Reno will not lock the computer. Talking to Tandi about the Vault 15 quest will not lock the computer. Loading and saving games has been"]
["F","FIFA 98 v. 1.1","Electronic Arts","April '98","\\FIFAV110.ZIP","http://www.ea.com","This will update the AI and allow users to utilize D3D-capable cards. AI improvements include improved onside logic, improved breakaway logic, formation improvements, CPU shooting logic improvements."]
["F","FIFA Road To World Cup 98 - Voodoo II Patch","Electronic Arts","August '98","FIFAV140.ZIP","http://www.ea.com","This patch for FIFA RTWC 98 fixes compatibility issues with the Voodoo II chipset."]
["F","FIFA Road To World Cup 98 Voodoo II Patch","Electronic Arts","September '98","FIFAV140.ZIP","http://www.ea.com","This patch fixes compatibility issues with the Voodoo II chipset."]
["F","Fighter Wing v. 2.0 Floppy Version Upgrade","Merit Studios","July '95","\\","http://www.softdisk.com/comp/merit",null]
["F","Final Fantasy VII Cyrix Fix","Eidos Interactive","November '98","FF7CYRIX.ZIP","http://www.eidos.com","This patch will fix the problem that users with 6x86, 6x86L and the 6x86GX CPUs have had running Final Fantasy VII."]
["F","Final Fantasy VII v. 1.01","Eidos Interactive","November '98","FF7RIVA.ZIP","http://www.eidos.com","This patch is intended to fix the problem users have had with the Riva 128 and Riva 128 ZX video cards. This patch also enables the \"ESC\" key in the name menus that laptop users have not been able to leave because they have no numeric keypad."]
["F","Final Fantasy VII v. 1.01","Eidos Interactive","January '99","FF7RIVA.ZIP","http://www.eidos.com","This patch is intended to fix the problem users have had with the RIVA 128, RIVA 128ZX, and RIVA TNT video cards. Note: There will still be some graphics corruption when the player casts the spells Odin Steel Bladed Sword and Escape. NVIDIA and Square ar"]
["F","Fire Fight 1.2","Electronic Arts","December '97","\\FF12UP.ZIP","http://www.ea.com","Adds Windows NT support and fixes some minor bugs."]
["F","Fleet Defender Gold","MicroProse","October '95","\\","http://www.microprose.com","Patch for users who have been experiencing the \"unable to open d:\\fleet.avi\" errors in Windows (normally caused by an older version of Video for Windows being present on the system)."]
["F","Flesh Feast v. 1.02","SegaSoft","January '99","FF_102.ZIP","http://www.segasoft.com","Fixed bug where \"Pump Action Shotgun\" did not fire in Strategic Mode or when non-controlled characters were holding it. Fixed numerous Timer problems in several missions. Other fixes and multi-player patches."]
["F","Flight Commander 2 v. 1.04","Avalon Hill","January '96","\\","http://www.avalonhill.com","General maintenance patch."]
["F","Flight Sim Toolkit Final Update","Eidos Interactive","March '96","\\","http://www.eidos.com","Handles a lot of problems; including improved AI dogfighting; torpedo use; team play (red vs. blue); improved AA guns; carrier landings and development; bombers can be constructed and implemented; improved flight model with better thrust ratios."]
["F","Flight Simulator '98 patch","Microsoft","February '98","\\FS98PTCH.ZIP","http://www.microsoft.com","Fixes setup bug that indicated the game requires 4096MB, to install and adds DirectPlay."]
["F","Flight Simulator Flight Shop (FSFS) v. 5.00","Apollo","February '97","\\fsfs501.exe",null,"General maintenance release, includes Bulk-Import utility to import Nav Data from text files into the Flight Shop ATC flight planner module."]
["F","Flight Unlimited II v. 1.02","Eidos Interactive","April '98","\\FLT01_02.ZIP","http://www.eidos.com","1024 x 768 resolution is now available as a non-cockpit mode. You can scale the size of the runway signs and taxiway signs. There are now more lighted objects present: Cargo ships, sailboats, cruise ship, oil tanker, and the Oakland port horses. There ar"]
["F","Flight Unlimited II v1.05","Eidos Interactive","August '98","FLT2-105.ZIP","http://www.eidos.com","Patches game to version 1.05. Also includes the Fokker WWI fighter plane, and the new adventures. Reinstallation of the original game recommended before applying the patch."]
["F","Flight Unlimited v. 2.0","Looking Glass Studios","December '95","\\FLIGHT1.EXE","http://www.lglass.com","Contains two \"physics\" fixes and two video fixes, as well as correcting the joystick non-detection bug, a divide overflow when using older mouse drivers, and hat calibration on Thrustmaster and Wingman joysticks. This patch will also add total energy com"]
["F","Flight Unlimited v. 2.01","Looking Glass","February '96","\\","http://www.vie.com/lgt","Fixes non-recognition of joysticks and joystick calibration, calibrating the hat for the Thrustmaster joystick, Matrox video card and Virtual iO i-glasses! problems, and \"Divide Overflow\" error."]
["F","Flight Unlimited v. 2.4S","Looking Glass","May '96","\\","http://www.vie.com/lgt","Fixes non-recognition of joysticks and joystick calibration, divide overflow error, minor FBO bug, and support for Matrox video card and Virtual iO headsets."]
["F","FLIGHTADVENTURE1 FS95","Apollo","May '97","\\advi.exe",null,"Upgrade for original FS to FS95, with new voice files."]
["F","Flying Corps v. 1.00A","Empire","May '97","\\fly100a.zip",null,"Essential quick-look views added."]
["F","Formula 1 ATI Patch","Psygnosis","January '98","\\F1ATIPAT.ZIP","http://www.psygnosis.com","Version bundled with the ATI Xpert@Play 4mb/8mb video card reports a \"FATAL ERROR\" when the letter of the CD-ROM drive is higher than F. This fixes it."]
["F","Free Enterprise v. 1.1018","Tsunami","February '97","\\fe1018.zip",null,"General maintenance patch."]
["F","Front Lines v. 1.02","Impressions Software","July '95","\\","http://www.sierra.com","Adds modem play, as well as several other enhancements and bug fixes. (Separate patches for floppy and CD-ROM)"]
["F","Front Page Sports: Baseball Pro '98 v.1.0.0.1","Sierra","January '98","\\BB9811PT.ZIP","http://www.sierra.com","Stat and bug fixes."]
["F","Front Page Sports: Football Pro '98 v. 1.02","Sierra","February '98","\\FB98_102","http://www.sierra.com","Smoothes multi-play and makes some small fixes."]
["F","Front Page Sports: Golf '98 1.05","Sierra","December '97","\\GOLFPT15.ZIP","http://www.sierra.com","Issues with multi-player, golfer appearance/performance, statistics, and scoring have been addressed."]
["F","Frontier Elite: First Encounter v. 1.06","GameTek","March '96","\\",null,"General maintenance patch."]
["G","Gabriel Knight II Patch","Sierra","July '97","\\gk2pat11.zip","http://www.sierra.com","Corrects \"out of memory\" message in Chapter 4 at the mansion and other bugs."]
["G","Galactic Civilizations II Expansion Pack v.1.1","Stardock Software","January '98","\\GCXFIX.ZIP","http://www.stardock.com","General maintenance patch."]
["G","Gangsters v. 1.05","Eidos Interactive","April '99","GANG_P1U.ZIP","http://www.eidos.com","Snitches' skill is now saved and loaded. Snitches now work in scenarios. Team name no longer gets changed when editing orders from the \"This week's orders\" report. Game disk can now be in any drive. ToolTip delay now set correctly. \"Team\" no longer gets"]
["G","Genie's Curse","SSI","November '95","\\","http://www.ssionline.com",null]
["G","Golden Tee Golf v. 1.0102","Incredible Technologies","December '98","GTG10102.ZIP","http://www.itsgames.com","Most notably, this patch will take care of a sound loop caused by a compatibility issue with the newest version of DirectX 6.0. This file must be saved and executed in the <ROOT> directory of your Golden Tee Golf folder in order to work correctly."]
["G","Grand Prix Manager 2 Patch","Spectrum Holobyte","August '96","\\gpmeng.zip","http://www.holobyte.com","General maintenance patch."]
["G","Grand Prix Manager II v. 1.02","MicroProse","October '97","\\GPM2.ZIP","http://www.microprose.com","The read-me file for this patch claims that \"Every line of program code has been upgraded to make it a fast, strealined, 32-bit application.\" Okay, if you say so. The race section is much faster, multi-player games are more stable, and DirectPlay support"]
["G","Grand Prix Manager v. 1.01","MicroProse","May '96","\\","http://www.microprose.com","General maintenance patch."]
["G","Grand Prix Manager v. 1.02","MicroProse","December '96","\\gpmv102.zip","http://www.microprose.com","Various bug fixes."]
["G","Great Battles of Alexander v. 1.1","Interactive Magic","February '98","\\ALEX_P11.ZIP","http://www.imagicgames.com","Gameplay speed and multi-player are improved, along with several gameplay issues."]
["G","Great Naval Battles III v. 1.1","SSI","August '95","\\","http://www.ssionline.com",null]
["G","Great Naval Battles III v. 1.2","SSI","May '96","\\","http://www.ssionline.com","Fixes various crashes."]
["G","Great Naval Battles III v. 1.2","Strategic Simulations","March '96","\\",null,"General maintenance patch."]
["G","Great Naval Battles Vol. 4 v. 1.1","SSI","June '96","\\gnb4v11.exe","http://www.ssionline.com","General maintenance patch."]
["G","Grim Fandango v. 1.01","LucasArts","April '99","GFUPD101.ZIP","http://www.lucasarts.com","Fixes a crash with a \"MAX_OPEN_FILES\" message after copying over all the .LAB files from both CDs to the hard drive to improve the game performance. Due to overwhelming demand, cut-scenes now have dialog text! This can be turned on and off with Control-T"]
["H","F/A-18 Hornet 3.0.1","Interplay","November '97","\\F19301B2.ZIP","http://www.interplay.com","DirectX3 is now supported. The game will work even if no sound card/driver is present. Numerous networking bugs have been fixed. Player connections are more reliable. Direct IP networking is now available so Internet games can be played without requiring"]
["H","Half Life v. 1.0.1.0 to 1.0.1.3","Sierra","November '99","10101013.EXE","http://www.sierra.com","Feature Additions: Mod browser now supports .zip file compression. TF Stats included with this update. This will take server log files and create a webpage with the results of the match. Refer to \\halflife\\tfc\\TFStats.htm for instructions. Server now all"]
["H","Half-Life v. 1.0.0.6","Sierra","March '99","HL1006.ZIP","http://www.sierra.com","Disabled the music-track check in CD Authentication since it was tripping up legitimate customers. Adjusted the default configuration for multi-player to be more appropriate for people with lower-speed modems or with high ping/bad packet loss. The defaul"]
["H","Hammer of the Gods","New World Computing","June '95","\\","http://www.nwcomputing.com","Fixes mouse hangs, low memory issues and all known related problems."]
["H","Hardball 4","Accolade","June '95","\\","http://www.accolade.com","Type \"hb4 easy\" when starting to disable the pitch recognition routine that allowed astronomical scores. The patch also includes support for the ATI Mach64 graphics card, updated drivers and drivers for 3 sound cards not supported in the original release"]
["H","Hardball 4 Acer Patch","Accolade","November '95","\\","http://www.accolade.com","If you have an Acer motherboard, this patch is essential for gameplay."]
["H","Hardball 4 Gameplay Patch","Accolade","November '95","\\","http://www.accolade.com","This patch introduces ten levels of difficulty and brings some welcome repairs and fixes to gameplay."]
["H","Hardball 4 Patch #1","Accolade","November '95","\\","http://www.accolade.com","Fixes little bugs in playability and compatibility, particularly with the ATI Mach 64 video board."]
["H","HardBall 5 1996 MLB Schedule Update","Accolade","November '96","\\hb5_162g.exe","http://www.accolade.com","Alters older Hardball 5 installations that contain the 144-game strike schedule, and update them to use a 162-game schedule instead. Also available is the Hardball 5 1996 All-Star Break Rosters with new league info (\\hb5asb96.exe)."]
["H","HardBall 5 Roster Update","Accolade","June '96","\\hb5lgd96.exe","http://www.accolade.com","Updates stats for HardBall 5 to the end of the 1995 season. Rosters updated to the end of January 1996."]
["H","Hardball 5 v. 5.11","Accolade","March '96","\\","http://www.accolade.com","Fixes erroneous \"out\" call after force was taken off by tagging a runner, a problem which prevented customized stat selections to be reloaded when booting the game."]
["H","HardBall 6 v6.01","Accolade","August '98","HB613DFX.ZIP","http://www.accolade.com","Improved computer fielding. Keep computer pitcher/batter panel up longer. Disallow lineup changes to opponent during network games. Allow removing the last team from each division. Changed 5 game playoffs to 2-2-1 instead of 2-3. Added NetAccolade suppor"]
["H","Hardball V Enhanced Version v. 5.14","Accolade","February '98","\\HB5LP.ZIP","http://www.accolade.com","Fixes bases-loaded bug."]
["H","Harpoon 2","Three-Sixty","June '95","\\",null,"The long-awaited major upgrade for H2 is ready! But the programmers didn't bother to include a list of just what it does. One of the features disables the 1/3 rule for air patrols, but the rest of the features are a mystery. Considering how long and hard"]
["H","Harpoon 2 Update for June","Three-Sixty","November '95","\\",null,"If you downloaded and ran the patch released in June that disabled video and audio, then you will need to run this update to restore the video and audio. (A patch for a patch?)"]
["H","Harpoon Classic 1.58e for Windows","Alliance Interactive","January '97","\\harp158e.zip",null,"Corrects all known errors in the program."]
["H","Harpoon Classic 97 v. 1.62c","Interactive Magic","April '97","\\hc97upd.zip","http://www.imagicgames.com","Dark water shade changed to lighter, adds ability to load any saved game from the File/Load menu regardless of the current Battleset, adds a plane crash sound effect, fixes Formation Editor multiple zone selection bug, Launch Aircraft window now shows cu"]
["H","Harpoon Classic for Windows 1.55b","Alliance Interactive","September '95","\\",null,"Fixes a bug introduced in 1.55a when loading some scenarios."]
["H","Harpoon Classic for Windows v. 1.55","Alliance Interactive","March '96","\\",null,"Fixes various problems and contains the Windows Scenario Editor."]
["H","Harpoon Classic for Windows v. 1.55","Alliance Interactive","August '95","\\",null,"Fixes more general protection faults."]
["H","Harpoon Classic for Windows v. 1.55d","Alliance Interactive","May '96","\\",null,"Fixes General Protection Fault problems and adds the Windows Scenario Editor."]
["H","Harpoon Classic for Windows v. 1.58","Alliance Interactive","June '96","\\har158.zip",null,"This version fixes all known program problems, such as General Protection Faults, and adds several user-requested enhancements."]
["H","Harpoon Classic for Windows v. 1.58a+","Alliance Interactive","July '96","\\mar158a.zip",null,"Fixes all known protection fault errors and includes the latest Windows Scenario Editor."]
["H","Hell PG-13 Patch","Take 2 Interactive","June '95","\\","http://www.take2games.com","General maintenance, only for PG-13 version with all the naughty words beeped."]
["H","Heretic and Hexen","Activision","March '96","\\VFX1HERE.EXE","http://www.activision.com","New driver for the VFX1 virtual reality headset."]
["H","Heretic II v. 1.01","Activision","March '99","H2_V1_01.EXE","http://www.activision.com","The patch fixes some joystick and gamepad issues. If you do not have a problem with your joystick or gamepad, you do not need to install the patch."]
["H","Heroes of Might and Magic II v. 1.10","New World Computing","April '97","\\h2w9511.exe","http://www.nwcomputing.com","Random Map Generator has been added. All single scenario maps may now be loaded in the editor. Sound and Video support code has been updated. TCP/IP connections are more stable. Other anomalies and bugs corrected."]
["H","Heroes of Might and Magic II v.1.2","New World Computing","December '97","\\H2DOS12.ZIP","http://www.nwcomputing.com","Evens out some glitches in combat wherein the computer didn't have to fight enemies the human player had to fight. The CD audio music error as been fixed and music generally cleaned up. TCP/IP connections are better. There is also a Windows 95 version of"]
["H","Heroes of Might and Magic II v. 1.2","New World Computing","September '97","\\h2dos12.zip","http://www.nwcomputing.com","Fixes haunted mine bug, cleans up the music, and addresses some TCP/IP problems. There is also a Windows 95 version of the patch on The CD -- \\H2W9612.ZIP."]
["H","Heroes of Might and Magic III v. 1.1","3DO Company","July '99","H310TO11.ZIP","http://www.3do.com","Seer's Hut allows you to choose between troops if your party is full. Necromancer Skill updated to give the player 2/3 of skeleton warriors. Spells cast before a creature is killed no longer affect creature after resurrection. Resolved other anomalies as"]
["H","Heroes of Might and Magic v. 1.1","New World Computing","January '96","\\","http://www.nwcomputing.com","Improves compatibility with some sound cards and memory configurations, and also resolves a dialing problem with some modems."]
["H","Heroes of Might and Magic v. 1.2","New World Computing","February '96","\\","http://www.nwcomputing.com","Should fix some problems with modem connects and some random crashes."]
["H","Heroes of Might and Magic Win95 Update","New World Computing","November '96","\\heroes11.exe","http://www.nwcomputing.com","For problems when running a modem or network game between the DOS version and the Win95 version of the game."]
["H","Hexen II v. 1.11","Activision","February '98","\\PH2V111.ZIP","http://www.activision.com","Fixes some deathmatch crashes and save-game bugs,; modifies some weapons and damage issues."]
["H","Hexen II v.1.11","Activision","January '98","\\PH2V111.EXE","http://www.activision.com","Necromancer's Bone Shards (powered up) now do more damage. The Assassin's ability to Hide in Shadows doesn't last as long, but is more effective. They added the ability to change class on the fly at level 3 or higher at a cost of 2 levels and (in deathma"]
["H","High Seas Trader Upgrade","Impressions Software","July '95","\\","http://www.sierra.com","Should address any crashes associated with sound cards. (Separate patches for floppy and CD-ROM)"]
["H","History of the World v. 1.02","Avalon Hill","February '98","\\HOTW102.ZIP","http://www.avalonhill.com","Various gameplay fixes."]
["H","Hive, The","Trimark Interactive","March '96","\\","http://www.trimarkint.com","Update makes the game a bit easier to play."]
["H","Jagged Alliance v. 1.13","Sir-Tech Software","July '96","\\ja_113.zip","http://www.sir-tech.com","Fixes traverse bugs, enemy bomb detonation, hand pickup, and some other bugs, as well as adding some new features such as quick save in combat, better sneaking, better repair, better shooting past friendlies. It also may help people experiencing lockups"]
["I","iF-16 v. 1.3","Interactive Magic","April '98","\\IF16W95.EXE","http://www.imagicgames.com","Post-mission crashing eliminated. Cloud 'bleeding' fixed. Joystick calibrator fault fixed. CH Products' Win95 coolie-hat bug eliminated. Laser designation system overhaul. Messaging System active in Two-Player games. New 'localization' system."]
["I","iF-22 Patch 1","Interactive Magic","December '97","\\IF22_P1.ZIP","http://www.imagicgames.com","Concentrates on increased frame rates and decreased hard drive access pauses. Also: a more-realistic Radar Cross Section, fixed \"Request Steers to Home\" communication, correct evaluation of escort missions, aborting missions no longer generates a success"]
["I","iF-22 v.3.2","Interactive Magic","January '98","\\IF22_32.ZIP","http://www.imagicgames.com","Allows users to play the Persian Gulf Theater, displays clouds at correct heights, improved waypoint drag-and-drop and mission planning grid, some random crashes addressed."]
["I","iF-22 v. 3.3","Interactive Magic","February '98","\\IF22P33.ZIP","http://www.imagicgames.com","Enhancements and revisions to mission planning, along with AI and flight model improvements."]
["I","iM1A2 Abrams Update","Interactive Magic","August '97","\\abrmv110.zip","http://www.imagicgames.com","Dossiers will no linger freeze up if your default name is longer that 15 characters, even if our default Windows 95 name is longer. Jets and helicopters retain their line-of-sight advantages, but no longer fire missiles through hills. In multi-player ver"]
["I","Imperialism v. 1.1","SSI","February '98","\\IMPISM11.ZIP","http://www.ssionline.com","Memory leak, crashes, and some interface issues fixed. AI tightened and much needed unit summaries added."]
["I","Imperium Galactica 1.2","GT Interactive","November '97","\\IGUPD12E.ZIP","http://www.gtinteractive.com","In the rank of Commander, the traders leaving the Zeuson planet (if it was under blockade) did not have the correct text appearing in space war. This is fixed. If you played the game for a very long time, it might have happened that one of your last grou"]
["I","Incubation v. 1.03E","Blue Byte Software","September '98","INC_103E.EXE","http://www.bluebyte.com","Lobby technology is now supported (making it Mplayer-ready). Works with PCs that have partitioned hard drives and/or multiple CD-ROM drives. The rate of acquisition of experience points has been adjusted in the difficult mode. Minor problem with the use"]
["I","Indiana Jones and the Fate of Atlantis","LucasArts","May '96","\\","http://www.lucasarts.com","Fixes digital sound and speech on the CD version."]
["I","Indy's Desktop Adventures New Installer","LucasArts","August '96","\\indydesk.zip","http://www.lucasarts.com","This should help people having problems with installation."]
["I","IndyCar Racing II for Verite","Sierra","February '98","\\ICR2_V2K.ZIP","http://www.sierra.com","For Rendition Verite 1000 and newer."]
["I","IndyCar Racing II Paintkit Update","Papyrus","April '96","\\","http://www.papy.com","Corrects a bug where a stripe down the center of the car may not be painted. This problem only occurs in version 1.0 of Paintkit."]
["I","Interstate '76 v. 1.06","Activision","August '97","\\i76v106.zip","http://www.activision.com","Host now has the ability to eject cheaters from multi-player games. Also, minor internal optimization changes have been made."]
["I","Interstate 76 v. 1.06","Activision","July '97","\\i76v106.exe","http://www.activision.com","Corrects host getting double-kill scores in multi-play and other multi-play glitches, as well as some 320x200 graphics mode changes and crash fixes. Also lets host eject cheaters from a multi-play game."]
["I","Interstate '76 v.1.081 (Beta 3D card patch)","Activision","November '97","\\I76V1081.ZIP","http://www.activision.com","Currently supports: Diamond Monster 3D, Orchid Righteous 3D, Deltron RealVision Flash, Hercules Stingray 128 3D, Creative Blaster 3D, Sierra Screamin' 3D, Intergraph Intense 3D, Canopus Total 3D, and STB Nitro 3D. Adds bilinear filtering, MIP mapping, an"]
["I","Iron Cross v. 1.01 Sound Patch and Added Scenarios","New World Computing","August '95","\\","http://www.nwcomputing.com","Provides new sound drivers and adds six new scenarios."]
["J","Jack Nicklaus 4 v. 4.1","Accolade","September '97","\\jn41up.zip","http://www.accolade.com","Fixes some Windows NT problems, adds elevation info to the status bar in the course editor, increases net play speed, and fixes about a dozen other interface, stability, and scoring bugs. You can also now see other golfers aim in head-to-head."]
["J","Jack Nicklaus Golf 5 v. 5.1","Accolade","April '98","\\JACK51UP.ZIP","http://www.accolade.com","Net games will no longer be able to get out of sync because of blocked messages (e.g. taking a drop with a menu item displayed). Bingo Bango Bongo max score will be changed from 99 to 25. When specific required files are missing, the game will now ask fo"]
["J","Jagged Alliance: Deadly Games v. 1.10","Sir-Tech Software","December '96","\\dg110.zip","http://www.sir-tech.com","Gives you new options for dealing with turn limits: keep them on, increase them, give yourself extra exploring time after a mission success, or turn limits off altogether. Allows you to change turn limits settings for solo campaigns in progress. Also fix"]
["J","Jagged Alliance: Deadly Games v. 1.12","Sir-Tech Software","January '97","\\dg112.zip","http://www.sir-tech.com","Fixes \"No Turn Limit\" problems, some single player campaign bugs, the final campaign mission, and other problems. A patch is also available to fix the 'abnormal exit' bug."]
["J","Jagged Alliance: Deadly Games v. 1.13z","Sir-Tech Software","April '97","\\dg1132.zip","http://www.sir-tech.com","Fixes many minor problems, including some \"No Turn Limit\" problems, rare speech crashes, and a fix for the final mission of the main campaign and mission 34 of infinite campaigns. All the new turn limit options are also included."]
["J","Jagged Alliance v. 1.11","Sir-Tech Software","August '95","\\","http://www.sir-tech.com","General maintenance patch."]
["J","Jane's F-15 v. 1.12F","Jane's Combat Simulations","October '98","F15v112f.zip","http://www.janes.ea.com","On some machines, the radar line of sight code could cause a crash when unexpected terrain height data was loaded. This has been fixed. Many other fixes -- see the PATCH.TXT file included in the .ZIP."]
["J","Jazz Jackrabbit 2 v. 1.23","Epic MegaGames","December '98","J2P123R.ZIP","http://www.epicgames.com","Patch includes Internet server kicking/banning, Clan support, bad language filter and JCS level passwording for added level security."]
["J","Jazz Jackrabbit 2 v1.21","Epic MegaGames","August '98","J2F121P.ZIP","http://www.epicgames.com","Added a Progress Meter for the Downloading screen. Fixed seeing two characters when finishing a level. If server has the flag, then minimizes the game the flag now returns to base. Bubbles now displayed when firing the Fire Shield underwater :) Fixed but"]
["J","Jet Moto v. 971124","Sony Interactive","March '98","\\JM971124.ZIP","http://www.sony.com","Fixes a bug that occurs at the Race Winners' Circle after a race. At the Race Winners' Circle screen, if the trophy presenter disappears and the option buttons overlap, then you need to apply this patch."]
["J","Jetfighter III","Mission Studios","May '97","\\jf3updt1.zip","http://www.interplay.com","Includes better throttle, rudder, and joystick calibration, support for sound in Windows 95, sound board autodetect, programmable joystick buttons, and more."]
["J","Jetfighter III Alpha Version 2 3DFX/MMX Upgrade","Mission Studios","October '97","\\JF33DFX2.ZIP","http://www.interplay.com","A test version of a graphics acceleration pack."]
["J","Jetfighter III Update 2","Mission Studios","February '98","\\JF2UPDT2.ZIP","http://www.interplay.com","Adds more 3Dfx features and some sound and video support."]
["J","Joint Strike Fighter v. 1.1 Beta","Eidos Interactive","May '98","\\JSF11B.ZIP","http://www.eidos.com","The screen-size setting is saved now when using 3dfx-cards. MS Sidewinder Force Feedback now auto-centers properly. Multi-player latency is globally reduced by 50%. Many other changes."]
["K","Kill Krush 'N Destroy 1.2","Electronic Arts","December '97","\\KKNDV1_2.ZIP","http://www.ea.com","Improved multi-player messaging features, group recall centering, and improved video card support."]
["K","King's Quest V: Mask of Eternity v. 1.0.0.3","Sierra","June '99","MOE13FG.ZIP","http://www.sierra.com","Enables Connor, Monster, Character, and Object shadows for Direct3D.  Supports translucent polygon rendering for D3D. Addresses random crash in shadow code. Addresses problems with incorrect perspective texture rendering in D3D. Many other changes."]
["K","Kingpin v. 1.1","Interplay Productions","October '99","KPIN1_1.ZIP","http://www.interplay.com","Note: This update will make previous save games incompatible. If you don't wish to lose your progress, finish the game before applying the patch. The patch fixes the following problems: Long level loads. Fixed pauses during multi-play. Fixed erratic mous"]
["K","Klik & Play v. 1.1","Maxis","October '95","\\","http://www.maxis.com","Adds new speed-independent mode, deletes TEMP files, provides some new keystrokes and game-building features, fixes numerous crashes, glitches, \"out of memory\" errors, and screen garbage."]
["K","Klingon Honor Guard v. 1.1","MicroProse","February '99","khg_v11.zip","http://www.microprose.com","Shaves a couple of megabytes from the memory usage. Further improves the loading time. Bug Fixes: Server memory leak when switching levels, sporadic dynamic lighting crash, and sporadic file-loading crash on low-memory machines; fixed volumetric lighting"]
["L","Ascendancy Antagonizer AI Module and Patch","Logic Factory","March '96","\\",null,"Due to some criticism that the AI in Ascendancy was too easy, Logic Factory has issued an Antagonizer AI patch to make the AI more challenging. There's also a patch available that fixes all known bugs, and this can be downloaded with or without the AI pa"]
["L","Lands of Lore II v. 1.3","Westwood Studios","April '98","\\LL2_130E.ZIP","http://www.westwood.com","Adds 3D support."]
["L","Lands of Lore III v. 1.07","Westwood Studios","August '99","LOL3107A.ZIP.","http://www.westwood.com","Problems getting Warrior and Wizard quests have been addressed. Infinite experience bug has been fixed in the Frozen Wastes. Quests that do not get crossed out when completed are fixed. Can no longer get a second shard from the white tower when visiting"]
["L","Last Bounty Hunter, The","ALG","August '96","\\bhfix.zip",null,"Corrects the save and restore feature for the Game Gun version."]
["L","Last Bounty Hunter, The","American Laser Games","November '95","\\","http://www.nmia.com/~alt","Allows for proper operation of the Save and Restore feature of the game. (For sound cards that support basic Sound Blaster only.)"]
["L","Legends Football '98 v.1.2","Accolade","January '98","\\LF98V12.EXE","http://www.accolade.com","No crash at the end of the 1997 Super Bowl. Signed players are removed from the list of free agents. The auto-reduction logic has been modified to improve the CPU's ability to reduce roster sizes. Fatigue has been modified to be less drastic/more realist"]
["L","Legions for Windows Patch","Mindscape","July '95","\\LGNPAT.ZIP","http://www.mindscape.com","Allows the program to run under Windows NT and corrects a very rare problem with later scenarios."]
["L","Leisure Suit Larry 7 Patch","Sierra","April '97","\\lsl7pat.exe","http://www.sierra.com","This patch corrects the 'flatulence lockup', saved game problems, and miscellaneous general protection faults/illegal operations. Saved games will be lost."]
["L","Lighthouse 2.0 to 2.0a","Sierra","August '97","\\lh20_20a.zip","http://www.sierra.com","Adds extensive online help, a cursor highlight option, several new features to make the more difficult puzzles a little easier, and a fix for errors in the submarine section."]
["L","Links 386 CD-ROM Executable Upgrade","Access","June '95","\\","http://www.accesssoftware.com","Fixes the bug that occurs with some recorded players playing on courses other than the one that the players were recorded on."]
["L","Links 386 CDWin95 EXE","Access","October '96","\\lcd95.exe","http://www.accesssoftware.com","This gets the game working fine directly through Win95."]
["L","Links for OS/2 v.1.1","Stardock Software","January '98","\\LNKSFK1.ZIP","http://www.stardock.com","Fixes problem with the SYS3175 errors and the SYS3176 errors during startup of Links."]
["L","Links LS 98 v.1.3","Access","December '97","\\LNK98_13.ZIP","http://www.accesssoftware.com","Support for 1800x1440 resolution added. Meters/yards can be set in the Game Settings Dialog. Some minor crash, multi-player, and stat bugs fixed."]
["L","Links LS 98 v.1.32","Access","January '98","\\L98U132.ZIP","http://www.accesssoftware.com","Fixes lockup in four-player alternate shot with top view open, sporadically choppy golfer, crashes due to bad pointer to animation, and other small changes. Better internet support (sync and stability)."]
["L","Links LS v. 1.20","Access","February '97","\\110to120.exe","http://www.accesssoftware.com","General maintenance patch."]
["L","Links LS v. 1.30","Access","March '97","\\120to130.exe","http://www.accesssoftware.com","Fixes a rare ball-flight bug, sound script bug, and match-play bug."]
["L","Links: The Challenge of Golf","Access","June '95","\\","http://www.accesssoftware.com","Fixes the lockups with Sound Blaster 16 cards."]
["L","Lion","Sanctuary Woods","August '96","\\lion.exe","http://www.sanctuary.com","Allows it to run with 560k conventional Memory."]
["L","Live Action Football","Accolade","June '95","\\","http://www.accolade.com","This patch, which will overwrite the existing laf.exe file, is designed to eliminate general protection fault errors."]
["L","Longbow 2 D3D Beta Update","Origin","May '98","\\LB2D3D.ZIP","http://www.origin.ea.com","This is a display driver update to allow Longbow 2 to run 3D accelerated on 3D accelerator cards using the following chipsets: Riva 128, Rendition Verite V2100 and V2200, and TI/3D Labs Permedia 2. This display driver is beta software, and should not be"]
["L","Longbow 2 Display Driver Update","Jane's Combat Simulations","December '98","LB2_DDU.ZIP","http://www.janes.ea.com","This is a display driver update to allow Longbow 2 to run 3D accelerated on 3D accelerator cards using the following chipsets: Riva 128, Rendition Verite V2100 and V2200, TI/3D Labs Permedia 2, Intel i740, Matrox G200. The Display Driver upgrade may supp"]
["L","Longbow 2 v. 2.09","Jane's Combat Simulations","November '98","LB2209E.ZIP","http://www.janes.ea.com","This patch fixes (among other things) known bugs such as the autopilot occasionally disengaging, hat-switch issues with some joysticks, and includes a filter to remove some harsh language in the game. This patch also includes support to play Longbow 2 on"]
["L","Longbow v. 1.08","Jane's Combat Simulations","December '96","\\lb108e.exe",null,"Includes updated flight dynamics, cannon and weapon firing recoil is accurately modeled, autorotation is now easier, updated engine performance, new rotor/engine sound, improved situational awareness, faster side view switching, direct support for MS Sid"]
["L","Lords of Magic v. 1.2","Sierra","April '98","\\LOM12.ZIP","http://www.sierra.com","This patch fixes several single player bugs and adds some enhancements. For more information on what the patch fixes please read the READMEV102.TXT file."]
["L","Lords of Midnight Patch 1","Eidos Interactive","December '95","\\","http://www.eidos.com","General maintenance patch."]
["L","Lords of the Realm 2","Sierra","April '97","\\lotr2103.exe","http://www.sierra.com","Corrects problems with battles crashing when music is tuned off, arrow buttons not accelerating as they should when selling/buying items, the map of Europe crashing from the custom game screen, and problems where every other map was 'missed out' in the '"]
["L","Lords of the Realm II Siege Pack","Sierra","December '97","\\L2SGPT23.ZIP","http://www.sierra.com","Allows two players to play with one disc and resolves video palette and multi-player problems."]
["M","M.A.X. II v. 1.31","Interplay Productions","November '98","MAX2P131.ZIP","http://www.interplay.com","Fixes: Lockup when cycling through unit list with \"<\" and \">\" keys. Units using waypoints in turn-based and multi-player modes. Preference menu would pause a multi-player game. Problem with units not attacking enemy units in multi-player mode. Units unde"]
["M","M.A.X. v. 1.03","Interplay","April '97","\\maxe.exe","http://www.interplay.com","Fixes Network disconnect bug and video card conflicts with Matrox Mystique and others."]
["M","M.A.X. v. 1.04","Interplay","July '97","\\maxe104.zip","http://www.interplay.com","Corrects the timer problem."]
["M","M4 v. 1.07","Deadly Games","September '96","\\m4v107.exe","http://www.deadlygames.com","Fixes all known problems for Windows version."]
["M","Machiavelli, The Prince","MicroProse","September '95","\\","http://www.microprose.com","Fixes various bugs."]
["M","Machines v. 1.1","Acclaim Entertainment","September '99","MACHN11.ZIP","http://www.acclaim.net","This version will give users of the MSN Gaming Zone much more stable connections in game."]
["M","Mad Dog McCree 2","American Laser Games","October '95","\\","http://www.nmia.com/~alt","Fixes problems with the Sound Blaster 16. A separate patch addresses sound problems with other sound cards."]
["M","Madden 97 Week 13-14 Roster Update","Electronic Arts","March '97","\\week13.exe (\\week14.exe)","http://www.ea.com","Update rosters and stats to Week 13 and 14 NFL season's stats and rosters. This update will overwrite all of your current stats and rosters."]
["M","Madden 97 Week 14 Roster Update","Electronic Arts","April '97","\\week14.exe","http://www.ea.com","Updates rosters and stats to the current Week 14 NFL season's stats and rosters."]
["M","Madden NFL 97","Electronic Arts","February '97","\\mad97nex.zip","http://www.ea.com","A general Madden 97 update (\\madpatch.exe) fixes a problem with the quarterback, running back, or tight end freezing or running in place after the snap. This problem occurs on low frame-rate machines only. The patch also enables you to update the NFL ros"]
["M","Madden NFL 99 v. 2.0","EA Sports","May '99","MDNP207.ZIP","www.ea.com","Fixes frame rate slow-down some users experienced while playing on grass fields. Lets you download and install updated rosters on a weekly basis without affecting any of your current stats in season mode. Users now have the ability to edit players within"]
["M","Madden NFL Football 98 3D Patch","Electronic Arts","April '98","\\MAD98_12.ZIP","http://www.ea.com","Adds 3D support for most 3D accelerators. Added some new animations. Many other changes -- read the README.TXT file."]
["M","Mageslayer v. 1.1","GT Interactive","February '98","\\MAGE11.ZIP","http://www.gtinteractive.com","Updates the game and corrects joystick configuration errors."]
["M","Magic Carpet Plus Maphack","Electronic Arts","November '95","\\","http://www.ea.com","The Maphack program that was inadvertently left out of MC Plus."]
["M","Magic: The Gathering Spells of the Ancients v. 2.15","MicroProse","May '98","\\SOTAV215.EXE","http://www.microprose.com","Cards from \"Spells of the Ancients\" are now available in towns in Shandalar. Black Vise and The Rack no longer do double damage. Cards such as Zombie Master no longer give their effect when only in the spell chain. Many other changes."]
["M","Magic: The Gathering - Spells of the Ancients v. 2.15","Microprose","February '98","\\SOTAV215.ZIP","http://www.microprose.com","About 20 changes to card rules and values."]
["M","Magic: The Gathering v. 1.1","MicroProse","July '97","\\mtgv11a.zip","http://www.microprose.com","Improves AI, fixes lockups, corrects card-specific errors, and tweaks gameplay."]
["M","Magic: The Gathering v. 1.25","MicroProse","May '98","\\MTGV125(A-C).EXE","http://www.microprose.com","The AI now considers even more possibilities in a shorter time. This allows it to find better card combinations and generally improves its play throughout the game. Includes other changes."]
["M","Magic: The Gathering v.1.25","MicroProse","October '97","\\MTGV125.ZIP","http://www.microprose.com","Dozens of AI and card-specific changes have been made for this version. The computer also now plays faster, the win/loss record inthe Status screen now continues past 100 entries, and crashes and palette shifts have been corrected. CAUTION: This will not"]
["M","Marble Drop v. 1.1","Maxis","August '97","\\marb4511.zip","http://www.maxis.com","Various bug fixes."]
["M","Master of Magic v. 1.31","MicroProse","June '95","\\","http://www.microprose.com","Is another extensive overhaul and bug-fixer."]
["M","Master of Orion II v. 1.3","MicroProse","June '97","\\moo2v13.zip","http://www.microprose.com","New custom race features, changes to ship refitting, and rules changes related to player movement, weapons characteristics, racial bonuses, and other areas."]
["M","Masters of Orion II v. 1.31","MicroProse","July '97","\\moo2v131.zup","http://www.microprose.com","Tactical combat ship initiative is now an option on the Game/Settings screen. When this option is enables, ships in combat will move in the order of their initiative rating. Also fixes AI glitches and other bugs."]
["M","MDK 3Dfx and Voodoo Beta Patches","Playmates Interactive Entertainment","September '97","\\mdk3dfx.zip","http://www.playmatestoys.com/piehome.html","Early patches for 3D card support. (\\MDKD3D.ZIP)"]
["M","MDK Beta 3D Patch","Playmates Interactive Entertainment","January '98","Beta patch for Direct 3D.","http://www.playmatestoys.com/piehome.html","Beta patch for Direct 3D, 3Dfx (\\MDK3DFX.ZIP), Voodoo and Rendition."]
["M","MechWarrior 2","Activision","January '96","\\","http://www.activision.com","Joystick Drivers Update provides non-interrupt-based drivers that clear up many joystick problems."]
["M","MechWarrior 2 Battlepack and Ghost Bear's Legacy Battlepack v. 1.05","Activision","July '97","\\bpmw105.exe","http://www.activision.com","Fixes a long list of problems, including texture corruption, unclear objectives, screen flicker, and other stuff. For the Battlepack version only!"]
["M","MechWarrior 2 for Windows 95 v. 1.1","Accolade","February '97","\\mw2patch.exe","http://www.accolade.com","Various bug fixes."]
["M","MechWarrior 2 Joystick Patches","Activision","December '95","\\","http://www.activision.com","These don't fix all problems, but take care of drifting in many cases, as well as letting users have a joystick enabled and still play NetMech."]
["M","MechWarrior 2: Mercenaries v. 1.05","Accolade","February '97","\\meac105p.exe","http://www.accolade.com","Various bug fixes."]
["M","MechWarrior 2: Mercenaries v. 1.06","Activision","May '97","\\merc106p.zip","http://www.activision.com",null]
["M","MechWarrior 2: Mercenaries v.1.081 (beta 3D card patch)","Activision","November '97","\\MD3D1091.EXE","http://www.activision.com","Currently supports: Diamond Monster 3D, Orchid Righteous 3D, Deltron RealVision Flash, Hercules Stingray 128 3D, Creative Blaster 3D, Sierra Screamin' 3D, Intergraph Intense 3D, Canopus Total 3D, and STB Nitro 3D. Adds bilinear filtering, MIP mapping, an"]
["M","MechWarrior 2 Patch for DOS","Activision","March '96","\\","http://www.activision.com","Addresses such issues as the right side taking more damage than the other on some mechs, added joystick support, and Win95 crashes."]
["M","MechWarrior 2 VFX1 Patch","Activision","February '96","\\","http://www.activision.com","Fixes VFX1 headset support."]
["M","MechWarrior II: Mercenaries v. 1.1","Activision","April '98","\\MERC1_1.ZIP","http://www.activision.com","Allows players to use Direct3D enhancements. Also includes many gameplay changes, such as changes to Salvage, continuing missions, and many bug fixes."]
["M","Megarace Packard Bell Update","Mindscape","November '95","\\","http://www.mindscape.com","Resolves lockups with the Packard Bell version of Megarace and the Packard Bell sound cards."]
["M","Might and Magic VI v. 1.1","3DO","October '98","MM6v11.zip","www.3do.com","It is no longer necessary to run the Cyrix helper programs (686_p.exe or cpuiden.exe) for Might and Magic VI to run on Cyrix systems. A number of issues impacting the player's ability to complete quests depending on how they progress through the game wer"]
["M","Missionforce: Cyberstorm Patch","Sierra","April '97","\\cstorm11.exe","http://www.sierra.com","This tweaks difficulty levels, making the harder missions more difficult and reducing the difficulty of the first 'Elite' Mission. It also adds hot seat play and PBEM for multi-player games, as well as opportunity fire. Minor enhancements are added and c"]
["M","Monopoly CD-ROM Patch v. 1.3","Virgin Interactive","September '96","\\monpch13.exe","http://www.vie.com","Fixes lockup problems caused by some videos; newest version of FAQ file also included."]
["M","Monopoly CD-ROM v. 1.3","Wasted Studios","October '96","\\monpch13.exe","http://www.westwood.com","Fixes lockup problems caused by some videos. Also includes newest version of FAD file."]
["M","Mortal Kombat Ggorgo Gradient with MKFIX",null,"June '95","\\",null,"This is for anyone having problems retrieving GGORO.GRA upon having downloaded the MKFIX patch."]
["M","Mortimer Update","LucasArts","November '96","\\shell.exe","http://www.lucasarts.com","For speed-related problems (extremely slow or fast gameplaying) during the flight sequences."]
["M","MotoRacer Polygon Version","Electronic Arts","January '98","\\306.ZIP","http://www.ea.com","Should speed up the game if you have a 3D card with at least 4MB RAM."]
["M","Myth II: Soulblighter v. 1.2.1","Bungie Software","July '99","MY2V121.ZIP","http://www.bungie.com","Provides increased stability during pre-game chat and when players enter or leave games. If you play multi-player Myth II (especially if you like to host games), we recommend updating to v1.2.1. The v1.2.1 Updater also fixes some outstanding technical is"]
["M","Myth II v. 1.1 Windows Updater","Bungie Software","April '99","MYTH2V11.ZIP","http://www.bungie.com","This patch fixes the large but obscure bug in the uninstaller program with the shipping version of Myth II, which would wipe your hard drive if you installed the game to a non-default directory and then uninstalled it. If you purchased the game soon afte"]
["M","Myth II v. 1.2","Bungie Software","June '99","MYTH2V12.ZIP","http://www.bungie.com","Myth II now runs on machines with fixed-resolution monitors. \"Tab\" key can now only be assigned a single function. Fixed problem with Kensington four-button mice. Now works with MultiMon under Windows 98. Fixed swap-space error (Windows). Now recognizes"]
["M","Myth: The Fallen Lords v. 1.2","Bungie Software","May '98","\\MYTH12.ZIP","http://www.bungie.com","Fixes the Fetch chain lightning bug. Make sure you a playing with players who are using 1.2 or else the game will go out of sync."]
["M","Myth v. 1.1 beta 5","Bungie Software","March '98","\\MYTH11B5.ZIP","http://www.bungie.com","There is a new check box in the preferences to make the second mouse button deselect units like it used to in v1.0. The word \"Light\" is not printed after the names of computer-controlled units in solo play any longer. Trading for maximum dwarves on \"If I"]
["N","1942: Pacific Air War v. 1.5","MicroProse","August '95","\\","http://www.microprose.com",null]
["N","Napoleon in Russia v.1.02a","TalonSoft","January '98","\\NIR102A.ZIP","http://www.talonsoft.com","Corrected leader facing problem caused by version 1.02."]
["N","NASCAR Racing 2 v. 1.03","Papyrus","August '97","\\nas2_02.zip","http://www.papy.com","Corrects the problem with the car jerking to one side, and other bugs."]
["N","NASCAR Racing v. 1.21 Modem Patch","Papyrus","November '95","\\","http://www.papy.com","Only necessary if you're having problems with modem play."]
["N","NBA Live 95 PAS Update","Electronic Arts","November '95","\\","http://www.ea.com","Allows PAS 16 users to have sound."]
["N","Need for Speed, The","Electronic Arts","April '96","\\","http://www.ea.com","Fixes CD-ROM SEEK error."]
["N","Nemesis CD-Change Patch","Sir-tech Software","February '97","\\nemcd.zip","http://www.sir-tech.com","Fixes a CD recognition problem with certain CD-ROM drives. You only need this patch if you are playing under DOS and the game asks for a new CD, but doesn't recognize it when you put it in the drive."]
["N","NetMech DOS Beta Patch","Activision","January '97","\\nmpat_b1.exe","http://www.activision.com","This is mainly for anybody who needs pulse dialing during modem games or has problems with a non-standard IRQ port (like COM3 IRQ5) or other modems or null modem connection problems. Clicking on \"no\" when quitting from modem config screen now works prope"]
["N","NFL Gameday '99 v. 1.1","989 Studios","December '98","GD00PATCH0901.ZIP","http://www.989studios.com","Updates NFL Gameday '99 to the latest version. Just unzip the contents to your Gameday directory (default C:/Program Files/989 Studios/GameDay '99), verifying any file overwrites."]
["N","NFL Legends Fooball '98 v. 1.2","Accolade","February '98","\\LF98V12.ZIP","http://www.accolade.com","In-play fatigue for ball carriers tied to their end rating, fixes play-clock problems, updates rosters, and makes injuries and fumbles more likely."]
["N","NHL 96","Electronic Arts","March '96","\\","http://www.ea.com","Specifically for playoff lockups or problems with playoff games saving to the hard drive."]
["N","NHL 97 v. 1.1 Upgrade","Electronic Arts","March '97","\\nhlwin.exe","http://www.ea.com","Separate patches are available for DOS and Win 95."]
["O","Omar Sharif Bridge","Interplay Productions","October '95","\\OMARDOS.ZIP","http://www.interplay.com","Corrects the error message \"speech driver not found\" and allows Sound Blaster to use IRQ 5."]
["O","Operation Europe I","KOEI","June '95","\\","n/a","Replaces a BGL file, adding navigation aids and generally upgrading the program."]
["O","Orion Conspiracy Beta Patch","Domark Software","November '95","\\",null,"Addresses the problems with some Super VGA cards."]
["O","Orion Conspiracy VESA Patch","Domark Software","January '97","\\oriovesa.zip",null,"For video incompatibility problems."]
["O","Outlaws v. 1.1","LucasArts","September '97","\\ol_v11.zip","http://www.lucasarts.com","Includes support for 3Dfx-based 3D accelerator cards, improved networking performance, bug fixes, and a few new features."]
["O","Outlaws v. 2.0","LucasArts","February '98","\\OUTLAWS_MISSIONS.EXE","http://www.lucasarts.com","Updates Outlaws and includes nine new levels."]
["O","Outpost II Scneario Pack","Sierra","February '98","\\OP2UPDT.ZIP","http://www.sierra.com","Adds three scenarios and fixes some mission structure and stability problems. (Pack #2 \\OP2UPDT2.ZIP)"]
["O","Over the Reich v. 1.01","Avalon Hill","April '97","\\patch95.exe","http://www.avalonhill.com","Bomber defensive fire has been reduced in effectiveness. A new menu option, \"Easier Computer Player,\" reduces effectiveness of all computer-player gunfire, including defensive fire. Reinforcements at combat scale are less frequent, especially later in do"]
["O","Over the Reich v. 1.12","SSI","January '98","\\OTR112.ZIP","http://www.ssionline.com","Similar to Achtung Spitfire!: no crashes during game saves, airplanes don't dive into the ground as much, computer pilots bail out of dead-engine airplanes, it is slightly more difficult for fighters to disengage from a dogfight, enemy reinforcements now"]
["O","The Operational Art of War Volume I v. 1.03","TalonSoft","November '98","TOAW103.EXE","http://www.talonsoft.com","Weather effects have been refined. Bicycle and ski unit icons are now displayed only if local conditions are appropriate. Airborne sub-units (broken into smaller units by the player) are forced into reorganizing status if they would otherwise have scatte"]
["O","The Operational Art of War Volume II v. 1.02","TalonSoft","August '99","OAW2102.ZIP","http://www.talonsoft.com","Updates to the latest version. Note: First, locate and delete the OPART 2.ICD and OPART 2 300.ICD files from your \\TOAW2 folder on your hard drive. This is  very important! If you are applying this update to a fresh install, you will not have these icd f"]
["P","Pacific Air War Gold CD Volume Label Update","MicroProse","June '95","\\","http://www.microprose.com","Contains a new version of the file 1942CD.COM, which will correct problems on copies of the game with a volume label of PAW_1942 instead of 1942_PAW, where the game will not run from a minimum installation."]
["P","Pacific General v.1.1","SSI","January '98","\\PACGEN11.ZIP","http://www.ssionline.com","After losing the 4th scenario in the American campaign, the victory ending has been fixed to go to the loss screen. During the opponent's turn, you can no longer see your opponent's prestige. If you enter an incorrect password for an E-mail game, the cor"]
["P","Panthers in the Shadow v. 1.15","HPS Simulations","August '96","\\ps-115.exe","n/a","Fixes several problems that were found in version 1.14."]
["P","Panthers in the Shadows Official v. 1.14","HPS Simulations","July '96","\\ps-114.exe","n/a","Adds new morale factors, \"shoot and scoot\" options, and much more."]
["P","Panthers in the Shadows v. 1.17","HPS Simulations","September '96","\\ps-117.exe","n/a","Corrects a few small problems and adds eight-way facing."]
["P","Panthers in the Shadows v. 1.18","HPS Simulations","December '96","\\ps-118.exe","n/a","Fixes the involuntary dismount bug."]
["P","Panthers in the Shadows v. 1.19","HPS Simulations","January '97","\\ps-199.exe","n/a","Fixes a few small bugs and database errors."]
["P","Panthers in the Shadows v. 1.20","HPS Simulations","May '97","\\ps_120.zip","n/a","Fixes about 60 minor errors and implements several user-requested changes."]
["P","Panthers in the Shadows v.1.21","HPS Simulations","October '97","\\PS_121.ZIP","n/a","Fixes small bugs and makes numerous changes to the weapons database."]
["P","Panthers in the Shadows v. 1.21","HPS Simulations","August '97","\\ps-121.exe","n/a","Fixes many small errors and adds a few weapons."]
["P","Panzer Commander v. 1.1","SSI","October '98","pzcv1_1.exe","http://www.ssionline.com","Tons of fixes and improvements, including formation pathfinding; autopilot driving; brake; lack of machine gun tracers; lots more."]
["P","Panzer General II v. 1.01","SSI","February '98","\\PG2_01.ZIP","http://www.ssionline.com","Club SSI fixes, as well as corrected value and replay turn button."]
["P","Pax Imperia: Eminent Domain v. 1.071","THQ","October '98","PAX IMPERIA UPDATE.EXE","http://www.thq.com","Fixed bug where horizontal formation order wasn't working. Fixed bug where telling a fighter base to stop auto-attacking wasn't working. Implemented multi-player save feature. Added -nosound switch to the command line to turn off sound fx (more stable un"]
["P","PBA Bowling v. 1.122","Bethesda Softworks","April '96","\\","http://www.bethsoft.com","General maintenance patch."]
["P","PBA Bowling v. 1.13 Update","Bethesda Softworks","June '96","\\pba133.exe","http://www.bethsoft.com","General maintenance patch."]
["P","PBA Bowling v. 1.14 (beta) for Win 95","Bethesda Softworks","August '97","\\pba114.zip","http://www.bethsoft.com","Fixes a sorting problem with an average league team stats, average league not being able to play all of the games, fixes the \"vs. team\" on the league team stats, fixes the \"Multimedia Timer Too Slow\" problem."]
["P","Perfect General 2, The","QQP","September '95","\\",null,"Updates scenarios, including a resign feature as well as other small fixes. If you destroy an enemy and take all the towns, you will have the opportunity to quit the game."]
["P","Phantasmagoria: A Puzzle of Flesh Win 95 Patch","Sierra","July '97","\\p2fix.zip","http://www.sierra.com","Eliminates \"error 47, not an object\" bug when clicking on the door to the computer room in Chapter 5, as well as the possible installation corruption of your Internet browser."]
["P","Phantasmagoria II Upgrade","Sierra","February '98","\\P2FIX.ZIP","http://www.sierra.com","Fixes crashes in Episode Five."]
["P","Pharoh's Ascent Update","Ambertec","October '98","PAUPDATE.ZIP","http://www.ambertec.com","Fixes incompatibility between DirectX and some sound cards and shortens the time before hints are offered. Read the included README.TXT for additional information and installation instructions."]
["P","Power Chess v. 1.0.0.6","Sierra","July '97","\\pchess3b.exe","http://www.sierra.com","Adds the ability to restore saved games while in the lab and other minor changes."]
["P","Power Dolls v. 1.2","Megatech","June '96","\\pdpatch.zip",null,"This features faster gameplay, compatibility with all sound cards, full voice, improved sound effects, and so on."]
["P","Power Dolls v. 1.3","Megatech","September '96","\\pd12to13.zip",null,"Corrects the video lockup problem."]
["P","Power Poker Network Patch","Electronic Arts","November '95","\\","http://www.ea.com","This patch provides network play for Power Poker for Windows."]
["P","Powerslide v. 1.04","GT Interactive","September '99","PSLID104.ZIP","http://www.gtinteractive.com","Added the ability to perform GameGauge speed-profiling tests, via a command-line option. Support for higher resolution modes on the Banshee and Voodoo3 graphics cards. Voodoo3 cards are now detected as a Glide card, not a Banshee. This means that specula"]
["P","Pro Pilot v. 1.2","Sierra","September '98","SPP102.ZIP","http://www.sierra.com","Adds new aircraft: Cessna 172R. The new C172R replaces the C172 as the default \"trainer\" plane. Normal glides can now be performed with no increase in airspeed. Excessive climb rates obtainable at high airspeeds have been corrected. Climb performance has"]
["P","Pro Pinball: The Web Update","21st Century","August '96","\\web140kb.zip","http://www.21stcent.com","Includes new front end graphics, new sounds, a pause function, and fixes many bugs and graphics card problems."]
["P","Pro Pinball: The Web Update DOS to Win95","Empire","November '96","\\web150px.zip",null,"Allows anyone with the DOS version to play as a native Win95 program. IMPORTANT: The Microsoft DirectX 2.0 components must already be installed on your system."]
["P","Pro Pinball: The Web Update v. 1.52p","Empire","November '96","\\web152pb.zip",null,"Includes the latest version of UniVBE V5.2."]
["P","Pro Pinball: The Web v. 1.30k","Empire","July '96","\\web130kb.zip",null,"Includes new front-end graphics, new sounds, a pause function, and many bug fixes."]
["P","Pro Pinball: Timeshock! V1.07","Sierra","August '98","TS_107W.ZIP","http://www.sierra.com","Fixed rare nudge bug. Fixed Time Drive scoring bug. Modified high score code. Many other changes included from previous patches."]
["Q","Quake for Win 95/NT 1.0 (WinQuake)","id Software","July '97","\\wq100.zip","http://www.idsoftware.com","A native version of Quake for Win 95 and NT."]
["Q","Quake II v. 3.06","Activision","March '98","\\Q2_306.ZIP","http://www.activision.com","Fixes bugs in multi-player."]
["Q","Quake II v. 3.15","Activision","September '98","Q2V315U.ZIP","http://www.activision.com","This upgrade addresses several features, including security, playability, and enhancements. Also includes a new deathmatch level for one on one play. The 3.15 patch for Capture the Flag is also included (Q2CTF315.ZIP)"]
["Q","Quake II v. 3.20","Activision","March '99","Q2320CTF.ZIP","http://www.activision.com","Fixed a network problem where an oversize packet could cause a client crash. Fixed the long-standing Quake II bug where you would occasionally spawn or teleport and find yourself either looking straight at the ceiling or down at the floor. Other changes."]
["Q","Quake Mission Pack 2 OpenGL","Activision","December '97","\\ROGUEGL.ZIP","http://www.activision.com","Adds enhanced OpenGL 3D card features from GLQuake to the mission pack."]
["Q","QuakeGL","id Software","June '97","\\glq3_28.zip","http://www.idsoftware.com","An OpenGL version of Quake that allows for new visual effects and drastically smoother graphics on 3Dfx-based 3D accelerator cards."]
["Q","Quest for Glory V: Dragon Fire v. 1.1","Sierra","May '99","QFG5UP11.ZIP","http://www.sierra.com","You can enter the Dragon Blood Pool multiple times. Larger import saves can be imported to the game. You can cut and burn the Hydra by yourself. You are able to drop inventory items only once. You can exit the West Gate Entrance using the Open Spell. Man"]
["R","Railroad Tycoon II v. 1.02","Gathering of Developers","February '99","RT2_A.ZI","www.godgames.com","Creates versions that work around European copy protection flaws, which were crashing with some Pioneer CD-ROM drives, fixed \"Invalid Windows Version\" errors for NT users. Fixes bug when AI assumes control of a formerly human-owned company (via a human's"]
["R","Rainbow Six v. 1.04","Red Storm Entertainment","March '99","R6104.ZIP","www.redstorm.com","Gunfire combat model chart deleted by patch (fixes shotgun problems). Shooting through portals should be corrected. Players should no longer be able to warp through walls by artificially inducing lag. Using the arrow keys to manually join should now show"]
["R","Ravenloft: Stone Prophet v. 1.1","SSI","August '95","\\","http://www.ssionline.com",null]
["R","Rebel Assault v. 1.8","LucasArts","December '95","\\","http://www.lucasarts.com","Intended to fix \"Unexpected Interrupt\" errors, joystick jumpiness, problems when running on dark monitors, running sound cards set to DMA 0, and some DOS extender incompatibilities."]
["R","Red Baron II 3D Patch","Sierra","November '98","RB2_3D.EXE","http://www.sierra.com","This patch turns the full version of Red Baron II into Red Baron 3D. Changes include: 3D hardware acceleration for a more realistic world and smoother flight, flight model enhancements for more accurate aircraft behavior, AI improvements which create sma"]
["R","Renegade: Battle for Jacob's Star","SSI","September '95","\\","http://www.ssionline.com","Addresses several known bugs (Only works for the 60MB install of the game.)."]
["R","Renegade v. 1.1","SSI","November '95","\\","http://www.ssionline.com",null]
["R","Requiem: Avenging Angel v. 1.1","3DO Company","July '99","REQ1_1.ZIP","http://www.3do.com","This update only affects the Direct3D version of Requiem: Avenging Angel. It enables dithering in the Direct3D version for greatly improved visual quality; game textures will appear smoother. Additionally, this update disables auto-mip-mapping; all textu"]
["R","Requiem: Avenging Angel v. 1.2","3DO Company","September '99","REQ_1_2.ZIP","http://www.3do.com","Enabled dithering in the Direct3D version of Requiem: Avenging Angel for greatly improved visual quality. Additionally, this update disables auto-mipmapping; all textures in Requiem: Avenging Angel were designed to look best without the use of mipmaps. E"]
["R","RESCUEAIR911 Flight Adventure for FS95","Apollo","May '97","\\rescue.exe",null,"Upgrade for original FS to FS95, with new voice files."]
["R","Return to Krondor v. 1.00.6","Sierra","March '99","RTK106.ZIP","http://www.sierra.com","Fix for some intermittent crashes to Windows due to a bug in the mouth-movement code. Book options now will save to disk. Put in several workarounds to try and address DirectSound-related problems experienced on a few hardware/driver combinations."]
["R","Riddle of Master Lu v. 2.05","Sanctuary Woods","April '96","\\","http://www.sanctuary.com","Fixes jumpy mouse movement, switch problems in the billiard room, and the \"player_enters_scene\" fatal error."]
["R","Ripley's Believe It or Not: The Riddle of Master Lu Patch","Sanctuary Woods","February '96","\\","http://www.sanctuary.com","Removes the 100-room limitation that causes the \"Fatal Error\" and \"player_enters_scene()\" errors near the end of the game."]
["R","Ripper v. 1.03","Take 2 Interactive","August '96","\\rip103.exe","http://www.take2games.com","Should be used only by those instructed by Take 2 Interactive to do so. It is meant to diagnose problems related to blank screens and reading the CD."]
["R","Ripper v. 1.05","Take 2 Interactive","November '96","\\rip105.exe","http://www.take2games.com","Corrects the black-screen problem after the introduction and similar problems on Compaq and Hewlett Packard computers. Also allows player to choose who the Ripper will be."]
["R","Rise of the Triad","Apogee Software","March '96","\\","http://www.apogee1.com","New driver for the VFX1 headset."]
["R","Riven v. 1.02","Red Orb","February '98","\\RIVEN102.ZIP",null,"For problems with QuickTime movies and some interface errors (rotating dome, etc)."]
["R","Road from Sumter to Appomattox, The","Interactive Magic","March '96","\\RFSTA125.EXE","http://www.imagicgames.com","Corrects retreat rule problems, allows Confederate recruiting in Kentucky and Missouri even if under Union control, and corrects other unspecified bugs."]
["R","Road from Sumter to Appomattox v. 1.23","Interactive Magic","September '95","\\RFSTA123.EXE","http://www.imagicgames.com","1) History recorder fixed for E-mail and saves, 2) army commanders' ratings now slowly revealed in hidden-rating games, 3) excessive casualty bug when field units attack fortified cities fixed, 4) units accumulate experience at a slower rate, 5) units ma"]
["R","Robert E. Lee Civil War General Addition Scenarios","Sierra","April '97","\\civilsn1.exe","http://www.sierra.com","Contains alternate scenarios of two types. The 'Altx' scenarios are intended to allow balancing of the various battles in favor of one side and the other using plausible historical 'What ifs'."]
["R","Robert E. Lee: Civil War General v. 1.01 for Win 95","Sierra","July '97","\\rel95pat.zip","http://www.sierra.com","Fixes various problems, including one in which unit commanders being promoted after he is killed."]
["R","Rules of Engagement 2 v. 1.07",null,"August '95","\\ROE2_107.ZIP",null,null]
["R","Tom Clancy's Rainbow Six v. 1.02A","Red Storm Entertainment","December '98","R6V102AFULL.EXE","www.redstorm.com","This patch for Tom Clancy's Rainbow Six will properly update Rainbow Six versions 1.00, 1.01, and 1.02. This patch file does not replace the VOXWARE.ZIP release. If you are planning on using voice communications in multi-player, and have not already done"]
["R","Tom Clancy's Rainbow Six Voice Transmission Fix","Red Storm Entertainment","December '98","VOXWARE.ZIP","www.redstorm.com","Enables voice transmission during gameplay. Extract the included files into your Windows\\System directory."]
["S","Seven Kingdoms v. 1.11","Interactive Magic","May '98","\\7KPATCH2.ZIP","http://www.imagicgames.com","This patch fixes a multi-player problem that was reported by some after installing the version 1.10 patch. Additionally, this patch includes the fixes from patch 1.10 which were several Cyrix related crashes and few other none computer specific bugs."]
["S","Shadow Warrior v. 1.1 shareware","3D Realms","August '97","\\sw11swpt.zip","http://www.3drealms.com","Fixes various lock-ups and sync bugs. Also adds higher mouse sensitivity, re-words 50 play messages, and speeds up start of Level 3."]
["S","Shadows of Cairn v. 1.0.002","Masque Publishing","September '95","\\","n/a","Adds \"really easy mode\" and cheats."]
["S","Shadows of Cairn v. 1.0.21-016","Masque Publishing","September '95","\\","n/a","Fixes CD audio playback problems, adds joystick calibration profile, new sound effects and dungeon art. For DOS, there are added keyboard help files, revised sound drivers, and added help screens."]
["S","Shadows of the Empire Force Feedback Joystick Patch","LucasArts","February '98","\\SHADOWFF.ZIP","http://www.lucasarts.com","New DLL to fix Sidewinder support."]
["S","Shanghai Great Moments v. 2.01","Activision","September '97","\\shgmvv201.exe","http://www.activision.com","\"Error Decompressing Tile Set\" messages fixed."]
["S","Shanghai Great Moments v.2.02","Activision","October '97","\\SHGMV202.EXE","http://www.activision.com","Eliminates a problem with decompressing tile sets on hard drives larger than 1.6GB."]
["S","Shattered Steel v. 1.03","Interplay","January '97","\\steel103.zip","http://www.interplay.com","General update and bug fix."]
["S","Shattered Steel v. 1.11","Interplay","April '97","\\ss_p112.zip","http://www.interplay.com","For \"Read Failure on Drive D\" errors."]
["S","Shogo Multi-player Point Release 2.0","Monolith Productions","February '99","SMPR20.ZIP","http://www.lith.com","Removed DirectPlay and implemented less problematic TCP/IP driver -- this means ShogoSrv should work on NT. Gamespy now reports version as 2.0. Added Port option in ShogoSrv and MultiWizard when hosting. 10 new multi-player levels. Updated and tweaked re"]
["S","Shogo v. 2.1","Monolith Productions","March '99","SMPR20.ZIP and SHOGO21U.ZIP","http://www.lith.com","This multi-player Point Release will update Shogo Version 1.0 (retail version) and Shogo 1.1 (alpha patch) to Version 2.0. The focus has been mainly on multi-player enhancements, but some single-player fixes and general game enhancements have been made a"]
["S","Shrak for Quake v. 2.0","Quantum Axis","June '97","\\shrak_v2.zip",null,"Adds GL support, fixes team play, adds a \"Bugwar\" mode (play as bugs), and other delights."]
["S","Sid Meier's Alpha Centauri v. 3.0 Enhancement","Origin Systems","June '99","SMACP3US.ZIP","http://www.origin.ea.com","The v3.0 update to Sid Meier's Alpha Centauri includes several additions and enhancements, including the introduction of a new landmark feature, the Borehole Cluster. Left by the same mysterious culture that built the monoliths and alien artifacts, the b"]
["S","Sid Meier's Gettysburg! Patch 2","Firaxis","February '98","\\SMG_PAT2.ZIP",null,"Improved multi-player and unit behavior modifications, option to keep textures on during scroll."]
["S","Silent Hunter v. 1.01 Interim Patch","SSI","September '96","\\sh-v101.exe","http://www.ssionline.com","Temporary patch fixing \"Phantom Ship\" contact generation bug, compressed air usage bug, crew quality updates, limits depth charge to 200 feet in historic models, lowers merchant crew gunnery effectiveness, and other problems."]
["S","Silent Steel MPEG Patch","Trimark Interactive","September '96","\\steel.exe","http://www.trimarkint.com","Expands support to include many other MPEG cards and MPEG software drivers, including Ace MPEG cards."]
["S","SimCity 2000 for Windows to v. 1.2","Maxis","July '95","\\","http://www.maxis.com",null]
["S","SimCopter v. 1.01","Maxis","April '97","\\copter.zip","http://www.maxis.com","Only get this one if you want to eliminate the \"guys in swimsuits unofficial Easter egg.\""]
["S","SimCopter v. 1.02","Maxis","June '97","\\scopt102.zip","http://www.maxis.com","Adds a \"real flight\" mode."]
["S","SimTower v. 1.1","Maxis","December '95","\\","http://www.maxis.com","General maintenance patch."]
["S","SiN v. 1.01","Activision","February '99","sin1_01.zip","http://www.activision.com","Load times improved; long reloads after dying fixed.  Sound compatibility issues fixed. Save-game from compact install now works properly. Multi-player skin showing up red is fixed. AutoPlay from CD splash screen is fixed. Manumit, the subway mutant, now"]
["S","SiN v. 1.05","Activision","August '99","SIN1_05.ZIP","http://www.activision.com","New 3DNOW! optimized renderer. Fixed demos. Added in game camera scripting system. Fixed forcejoin for CTF. set ctf_forcejoin to 1.Made Quantum Destabilizer less powerful during CTF. Fixed drop weapon bug where you gain ammo. Other changes."]
["S","SkyNET v. 1.01","Bethesda Softworks","March '97","\\sky101.exe","http://www.bethsoft.com","Disables motion tracker, enables equipment pickup in jeep, fixes flashing text during name/callsign input, fixes problem where 'lock' message wouldn't be disabled in hi-res, makes satchel-charge message not flash and appear properly in hi-res, completely"]
["S","Slipstream 5000","US Gold","November '95","\\",null,"Fixes modem connections and command string problems."]
["S","Solitaire Deluxe for Windows Update","Interplay","June '96","\\sol-win11.zip","http://www.interplay.com","Fixes a \"General Protection Fault\" error message seen when you select a tour, and it adds the game \"Double or Quite.\""]
["S","Spaceward Ho! 4.0","Empire","February '98","\\HOPATCH.ZIP",null,"Fixes the \"debug assertion error,\" decreases the size of  the executable, and tweaks the interface."]
["S","Spec Ops v. 1.02","Ripcord Games","September '98","PATCH2.EXE","http://www.ripcordgames.com","Added Voodoo2 SLI mode support, gamepad support, mouse button configuration (3DFX only), joystick support (*very* beta), ability to turn on random enemies (also *very* beta), more configurable keys. Fixed a bug which allowed people to \"stick\" in sniper m"]
["S","Stalingrad v. 1.85","Avalon Hill","September '95","\\","http://www.avalonhill.com","Addresses mostly saved-game and PBEM problems."]
["S","Stalingrad v. 2.0 Patch","Avalon Hill","August '96","\\stg20.zip","http://www.avalonhill.com","Corrects the ZOC bug."]
["S","StarCraft v. 1.02","Blizzard Entertainment","November '98","STAR102.ZIP","http://www.sierra.com","Flying units no longer receive \"cover\" from terrain features. Fixed the bug when canceling a guardian in high latency games that killed the mutalisk and gave multiple refunds. Fixed the bug that could sometimes cause a map editor, hit point modified sieg"]
["S","StarCraft v. 1.03","Blizzard Entertainment","January '99","STAR_103.ZIP","http://www.blizzard.com","Localized versions should all see battle.net properly now (all buttons translated, all hot keys correct). Additionally, chat help and account information should be appearing correctly when connecting to battle.net. The length of time you have to leave a"]
["S","Stars! 2.70f","Empire","December '97","\\ST27B27F.ZIP",null,"Fixes bug in which ships were not removed from production queues when their design was deleted. All progress on other starbases in the production queue is undone when the current starbase goes away. Mineral packets flung by Packet Physics races are no lo"]
["S","Stars! v. 2.7B","Empire","July '97","\\st27a27b.zip",null,"Enables font changes in all versions of Microsoft Windows and fixes some minor bugs."]
["S","Starsiege: Tribes v. 1.2","Sierra","May '99","TRIB1012.ZIP","http://www.sierra.com","Sending in-game private messages from the IRC no longer repeats the first message sent. No longer have to scroll to the top of the Join Screen to select a sort column. In the Join Server list, you must now double-click on a server to re-ping it. The Join"]
["S","StarSiege Tribes v. 1.6","Sierra","October '99","TR10T16.ZIP","http://www.sierra.com","This patch addresses a number of client and server bugs, as well as adds a few new features. The complete history of changes since version 1.0 can be found in the release.txt file. This update also deals with many of the Open GL problems occurring in cer"]
["S","Steel Panthers","SSI","May '96","\\","http://www.ssionline.com","Several patches are out for this, the latest at press time being the 1.13 Beta Update, which is still in testing. There is also an unofficial v. 1.12."]
["S","Steel Panthers II v.1.01a","SSI","October '97","\\SP2V101A.ZIP","http://www.ssionline.com","Fixes for the \"China War\" campaign and the \"Rolling on the River\" scenario."]
["S","Steel Panthers v. 1.2","SSI","March '96","\\","http://www.ssionline.com","Test update fixes various bugs and gameplay issues."]
["S","Stonekeep v. 1.2","Interplay","September '96","\\sk_p12.zip","http://www.interplay.com","Fixes various bugs."]
["S","Stonekeep v. 1.2","Interplay","May '96","\\","http://www.interplay.com","Fixes some crashes."]
["S","Stonekeep v. 1.2","Interplay","April '96","\\","http://www.interplay.com","General maintenance patch."]
["S","Strife v. 1.31","Velocity","July '97","\\strife31.zip","http://www.velocitygames.com","Various bug fixes."]
["S","SU-27 Flanker for Win 95 v. 1.2a","SSI","July '97","\\su27v12a.zip","http://www.ssionline.com","There are no longer graphical \"stutter\" or \"wobbling\" effects; \"beyond visual range\" (BVR) and \"local\" dogfighting AI are improved; Kali and Kahn Internet play has been improved; and bomb trajectory is enhanced."]
["S","SU-27 Flanker Squadron Commander's Edition Installation Fix","SSI","February '98","\\SU27_SCE.ZIP","http://www.ssionline.com","Fixes .DLL crashes."]
["S","SU-27 New and Revised Missions","SSI","April '96","\\","http://www.ssionline.com","Contains revisions to several of the training missions provided with the v. 1.0 release of SU-27 Flanker. An additional six \"Airmanship\" missions are provided that include recorded flights to demonstrate various flight techniques."]
["S","Super Street Fighter","GameTek","September '95","\\",null,"Corrects music and sound problems, movement bugs detected in earlier versions, and gamepad calibration problems. Also includes a FAQ."]
["S","SWIV 3D Direct3D v. 1.0","Interplay","February '98","\\SWIV_D3D.ZIP","http://www.interplay.com","Unsupported patch for 3Dfx Voodoo Graphics and Voodoo Rush, Rendition Verite 1000, Matrox, PowerVR 2, Permedia 2, and S3 ViRGE VX."]
["T","Ripper","Take 2 Interactive","June '96","\\rippat1a.zip","http://www.take2games.com","Adds a patch for video problems associated with Matrox Millennium cards, and fixes filled notebook problems, corrupted SETTINGS.DEF and TAKE2.INI files, and other minor bugs."]
["T","TacOps for Windows v. 102","Arsenal Publishing","August '96","\\tac102.zip","n/a","Contains 9 new user-requested enhancements, 4 new US/Canadian units, 13 new OPFOR units (including North Korean MBTs and IFV), and a number of bug fixes."]
["T","TacOps Update v. 1.04","Arsenal Publishing","November '96","\\tac104.zip","n/a","Contains new user-requested enhancements and a number of bug fixes."]
["T","TacOps v. 1.0.3","Arsenal Publishing","September '96","\\tacop103.zip","n/a","Contains 11 new user-requested enhancements, more U.S., Canadian, and OPFOR units; bug fixes."]
["T","Tank Commander v. 1.1","Domark Software","August '95","\\",null,"Handles data loss in serial and modem play found on faster PCs, as well as some other bugs and crashes."]
["T","Tank Commander v. 1.2","Domark Software","November '95","\\",null,"Contains several fixes, including removing the sharing violation error and fixing the partial install routine."]
["T","Tanks v. 1.30, unofficial","SSI","May '96","\\","http://www.ssionline.com","New refinements to the battle engine."]
["T","Terminator: Future Shock v. 1.20","Bethesda Softworks","June '96","\\p120_us.exe","http://www.bethsoft.com","This fixes problems with the Virtual i-O i-glasses!, frame rate for fast PCs, the Goliath's hit points, and random crashes."]
["T","Terminator: Future Shock v. 1.30","Bethesda Softworks","September '96","\\tfs130.exe","http://www.bethsoft.com","General maintenance patch."]
["T","Terminator: Future Shock v. 1.30","Bethesda Softworks","July '96","\\tfs130.exe","http://www.bethsoft.com","Corrects some memory and loading problems caused by v. 1.20 and adds VFX-1 HMD support."]
["T","Terra Nova v. 1.09","Looking Glass","June '96","\\tnv109.exe","http://www.vie.com/lgt","Fixes the problem with the Random Scenario Builder that causes the game to hang if it was used four times consecutively."]
["T","Terra Nova v. 109","Looking Glass","July '96","\\tnv109.exe","http://www.vie.com/lgt","Fixes the problem with Random Scenario Builder which would cause the game to hang if it was used four times consecutively."]
["T","Theme Hospital","Electronic Arts","September '97","\\hosp_pat.zip","http://www.ea.com","Adds easy and hard difficulty levels, multi-player (modem, serial and IPX), a \"restart level\" option, and various gameplay bugs."]
["T","Thief: The Dark Project v. 1.33","Eidos Interactive","May '99","THIEF133.ZIP","http://www.eidos.com","In some rare cases, throwing lots of flash bombs could result in Thief crashing. This has been fixed. Several minor bugs in missions have been fixed. Now supports joysticks and Creative Labs' Environmental Audio (EAX)."]
["T","Third Reich PC v. 1.3","Avalon Hill","March '97","\\3ri_31.zip","http://www.avalonhill.com","Adds two new difficulty levels to the game beyond Difficult, Hard, and Master, and includes 2 new hot-keys that make possible a Play-by-E-mail game."]
["T","Third Reich PC v. 1.38","Avalon Hill","August '97","\\3r_38.zip","http://www.avalonhill.com","Addresses virtually all remaining bugs."]
["T","Third Reich v. 1.21","Avalon Hill","February '97","\\3r1_21.zip","http://www.avalonhill.com","Fixes the Russian \"deselect unit\" bug, Win95 lock-ups, and other bugs."]
["T","Third Reich v. 1.34","Avalon Hill","April '97","\\tr1_35.zip","http://www.avalonhill.com","Gameplay and stability fixes."]
["T","Third Reich v. 1.37","Avalon Hill","May '97","\\3r1_37.zip","http://www.avalonhill.com","The latest of several patches from the past month, 1.37 fixes a problem introduced in 1.36 in which France did not fall. Version 1.35 fixes most remaining bugs and enhances AI."]
["T","Thunderscape v. 1.1","SSI","April '96","\\","http://www.ssionline.com","Fixes all known bugs."]
["T","TIE Fighter CD Joystick Update","LucasArts","May '96","\\","http://www.lucasarts.com","Addresses problems with Sidewinder 3D Pro, Suncom Raptor, and other sticks."]
["T","Tigers on the Prowl 2 v. 2.03","HPS Simulations","January '97","\\top-203.exe","n/a","Fixes small bugs and allows use of older scenarios."]
["T","Tigers on the Prowl 2 v. 2.05","HPS Simulations","August '97","\\top-206.exe","n/a","Fixes numerous small errors and adds a few new weapons."]
["T","Tigers on the Prowl II v.2.06","HPS Simulations","October '97","\\TOP_206.ZIP","n/a","Fixes small bugs and makes numerous changes to the weapons database."]
["T","Tigers on the Prowl v. 1.23","HPS Simulations","August '95","\\","n/a","Fixes all reported problems and adds a few new options that can be selected to speed up game play (with just a slight loss in game accuracy)."]
["T","Tigers on the Prowl v. 1.24","HPS Simulations","October '95","\\","n/a","Fixes bugs that cropped up with patch v. 1.23"]
["T","Tigers on the Prowl v. 1.26","HPS Simulations","February '96","\\","n/a","Fixes known problems and improves some AI functions."]
["T","Tigers on the Prowl v. 2.04","HPS Simulations","May '97","\\top_204.zip","n/a","This patch fixes a lot of small problems and adds some user-requested features."]
["T","Tigers on the Prowl v. 202","HPS Simulations","December '96","\\tpd-202.exe","n/a","Fixes the involuntary dismount bug and many other small problems."]
["T","Titanic CD-ROM Fix","Cyberflix","April '97","\\ti_s.exe","http://www.cyberflix.com","For people experiencing CD lockups."]
["T","Tom Clancy's Rainbow Six v. 1.04","Red Storm","February '99","R6104.EXE","www.redstorm.com","Gunfire combat model chart deleted by patch (fixes shotgun problems). Shooting through portals should be corrected. In multi-player, players should no longer be able to warp through walls by artificially inducing lag. Using the arrow keys to manually joi"]
["T","Tom Clancy's Rainbow Six Voice Transmission Fix","Red Storm Entertainment","November '98","VOXWARE.ZIP","www.redstorm.com","Includes the files needed to enable voice communication in the game."]
["T","Tomb Raider 3D Patches","Eidos Interactive","April '97","\\renbeta4.zip","http://www.eidos.com","\"Beta Versions 4 of the Rendition 3D Graphics Patch\" is now available. Also, an updated \"3Dfx Patch\" (\\3dfx.zip) corrects some of the anti-aliasing problems."]
["T","Tomb Raider 3Dfx Final Patch","Eidos Interactive","June '97","\\3dfx.zip","http://www.eidos.com","This final 3Dfx video patch fixes some conflicts with Sound Blaster cards."]
["T","Tomb Raider 3Dfx Version Patch","Eidos Interactive","March '97","\\3dfx.zip","http://www.eidos.com","Supports 3D graphics cards based on the 3Dfx chip; greatly improves graphics and frame rate. Also includes a Rendition Beta Patch (\\renbeta2.zip)."]
["T","Tomb Raider for S3 Virge","Eidos Interactive","December '97","\\S3TOMB.ZIP","http://www.eidos.com","Adds support for S3 Virge graphics chipsets."]
["T","Tomb Raider Matrox Mystique Final Patch","Eidos Interactive","June '97","\\tr-matr.zip","http://www.eidos.com","This is the final Matrox Mystique video patch."]
["T","Tomb Raider Matrox Mystique Upgrade 1.03","Eidos Interactive","January '98","\\TOMB_MYS.ZIP","http://www.eidos.com","Runs TR at 512x384 resolution on 2MB cards and at 640x480 on 4MB and 8MB cards."]
["T","Tomb Raider PowerVR v. 2.0","Eidos Interactive","February '98","\\TOMBPVR2.ZIP","http://www.eidos.com","Newer PowerVR support."]
["T","Tomb Raider Rendition Final Patch","Eidos Interactive","June '97","\\rendfina.zip","http://www.eidos.com","This is the final Rendition video patch."]
["T","Top Gun v. 1.09","Spectrum Holobyte","July '96","\\tgv109.exe","http://www.holobyte.com","Should fix some of the crash problems and help with the master volume level setting. It also contains a fix for HP Pavilions with onboard S3 Trio 64V+ or S3 Trio 32 video card under Windows 95."]
["T","Top Ten Pak Upgrade","Electronic Arts","November '95","\\","http://www.ea.com","For those getting the \"DOS4GW error 35\" message when installing."]
["T","Tornado Patch","Digital Integration","August '95","\\TDO10E.ZIP",null,"Corrects lockups on the preferences screen."]
["T","Total Annihilation Kingdoms v. 1.1","Cavedog Entertainment","October '99","TAKV1_1.ZIP","http://www.cavedog.com","Fixes a bug with team settings remaining after loading a save skirmish. Fixes a bug with units under transport. Units being transported will no longer have area of effect adjustments. New Keyboard Commands: MoveFight. This new command tells units to atta"]
["T","Total Annihilation v. 1.1","GT Interactive","February '98","\\TA10_11.ZIP","http://www.gtinteractive.com","Corrects invisible-unit bug, sound card problems, and Commander AI."]
["T","Total Annihilation v. 3.1","Cavedog Entertainment","November '98","TA1X_31.ZIP","www.cavedog.com","The 3.1 Patch adds many new features to Total Annihilation and will upgrade any previous version of Total Annihilation to version 3.1. In addition, the 3.1 Patch contains all the units previously available via download. Players with non-Intel computers r"]
["T","Total Mayhem v. 1.02","Domark Software","September '96","\\tm102.zip",null,"Fixes various lockups and other problems."]
["T","Total Mayhem v. 1.1","Domark Software","November '96","\\tm11.exe",null,"Improves robot AI, maps, and levels."]
["T","Tower","BAO","March '96","\\towerins.zip",null,"Update deals with running Windows 3.1 or higher errors."]
["T","Tower Installation Fix","Apollo","February '97","\\towerins.zip",null,"Fixes installation errors in those systems reporting that you must be \"running Windows 3.1 or higher\" or \"Windows must be in enhanced mode\" even though these conditions were already satisfied."]
["T","Twisted Metal v. 971124","Sony Interactive","March '98","\\TM971124.ZIP","http://www.sony.com","Optimizes memory usage."]
["U","U.S. Navy Fighters v. 1.1","Electronic Arts","August '95","\\","http://www.ea.com","Fixes various bugs and hangups."]
["U","U.S.S. Ticonderoga","Mindscape","September '95","\\","http://www.mindscape.com","Adds support for the Gravis UltraSound, Pro Audio Spectrum, and Ensoniq sound cards; and weapons onboard now display in a number format."]
["U","Ultimate Football '95","MicroProse","February '96","\\","http://www.microprose.com","Corrects the \"CD NOT FOUND\" problem."]
["U","Unnecessary Roughness '95 ATI Mach 64 Fix","Accolade","May '96","\\","http://www.accolade.com","Fixes problems with the Windows accelerator card."]
["U","Unnecessary Roughness '95 Update","Accolade","June '96","\\ur95clok.exe","http://www.accolade.com","Corrects ATI Mach 64 support and fixes play clock."]
["U","Unnecessary Roughness '96","Accolade","April '96","\\","http://www.accolade.com","Fixes both sound and video."]
["U","Unreal BETA Voodoo Rush Patch","Epic MegaGames","September '98","RUSHB203.ZIP","http://www.epicgames.com","This beta patch fixes compatibility issues with the Voodoo Rush chipset. Since the patch is an early version, its effectiveness cannot be guaranteed."]
["U","Unreal Cyrix Beta Patch #2","Epic MegaGames","September '98","UNCYR202.ZIP","http://www.epicgames.com","This beta patch will fix compatibility problems with the Cyrix processor. Since the patch is beta, performance is not guaranteed."]
["U","Unreal Space Orb Patch","Spacetec","September '98","UN_SPO11.ZIP","www.spacetec.com","This patches the SpaceOrb software to support Unreal."]
["U","Unreal v. 1.01","Epic MegaGames","September '98","UNREALPATCH101.EXE","http://www.epicgames.com","Updates Unreal to the latest version."]
["U","Unreal v. 2.17 Beta Patch","GT Interactive","January '99","UNRLB217.ZIP","http://www.gtinteractive.com","Fixed ESC in intro level crashing games in the software renderer on some machines. Eliminated chance of server crashing when player limit is exceeded. Disabled CD check, which was causing problems for some users. Fixed problems with 3Dfx Voodoo Rush card"]
["U","Unreal v. 2.25f","GT Interactive","September '99","UNRL225F.ZIP","http://www.gtinteractive.com","Vastly improves D3D performance by as much as 20%, and contains many more selectable features including multitexturing, triple buffering, trilinear filtering, and many others that will allow you to tweak for maximum performance on your particular card."]
["V","VFX1 Drivers and Utilities v. 2.13","Forte","June '97","\\qkevfx1.exe",null,"Contains both MS-DOS real mode drivers as well as WIN95 direct Input drivers."]
["V","VFX1 Quake Drivers v. 2.03","Forte","June '97","\\qkevfx1.exe",null,"This latest Quake driver for the VFX1 VR headset fixes numerous bugs from all previous releases of this driver."]
["V","Virtua Fighter II D3D patch","Sega Entertainment","March '98","\\VF2.ZIP","http://www.sega.com/segapc","Adds Direct3D support."]
["V","Virtual Pool II D3D Upgrade","Interplay","May '98","\\POOL2US.ZIP","http://www.interplay.com","In 3-ball, if the 3 ball is hit off the table it is now spotted; it used to be considered pocketed. In Bank Pool, balls hit off table were not being spotted but are now. Missing the rack on a 9-ball break resulted in the message \"rail not hit\" or  \"ball"]
["V","Virtual Pool Updated Drivers","Interplay","November '95","\\","http://www.interplay.com","Still more driver fixes for VP."]
["V","Virtual Pool v. 1.6.6","Interplay","February '96","\\","http://www.interplay.com","Allows VP to use any IRQ set to 10 or above."]
["V","Virtual Pool Video Drivers","Interplay","September '95","\\","http://www.interplay.com","The newest video drivers as of June 20, 1995 for the full or demo version."]
["V","Virtual Snooker v. 1.1","Interplay","October '96","\\snkr_us.zip","http://www.interplay.com","Fixes various problems."]
["W","Wages of War v. 1.2.8","New World Computing","May '97","\\wow1_28.zip","http://www.nwcomputing.com","Many fixes, including bugs from mercenaries carrying other mercenaries, elimination of a dark square around a merc or NPC who moves after a merc with night-vision goggles, automatic de-selection of target button when switching to hand-to-hand weapon, dea"]
["W","Wages of War v. 1.2.8","New World Computing","April '97","\\wow128p.exe","http://www.nwcomputing.com","Fixes a few major user-reported problems."]
["W","WAR Inc. v. 1.1a","Interactive Magic","February '98","\\WAR11.ZIP","http://www.imagicgames.com","You can no longer air-drop materials onto enemy mines. Auto weapon switching is fixed. Some other bugs, crashes, and gameplay issues have been addressed."]
["W","War Wind v. 1.2","SSI","April '97","\\ww_12.exe","http://www.ssionline.com","Fixes some crashes and modem problems."]
["W","WarCraft II: Beyond and Dark Portal v.1.5","Blizzard Software","December '97","\\W2XPTCH.ZIP","http://www.blizzard.com","Fixes compatibility issues with old saved games, adds Draenor tileset and new Heroes to the Map Editor, and prevents cheating in multi-player games."]
["W","WarCraft II: Beyond the Dark Portal v. 1.33","Blizzard Software","February '97","\\war2x133.exe","http://www.blizzard.com","This is the v. 1.33 Upgrade Patch for the American WarCraft II expansion, Beyond the Dark Portal. This patch is only for WarCraft II v. 1.3 (American). Changes in the patch include: Incompatibility problem with old saved games is fixed. Expansion Heroes"]
["W","Warcraft II: Beyond the Dark Portal v.1.50","Blizzard Software","November '97","\\W2XPTCH.ZIP","http://www.blizzard.com","Fixes compatibility issue with old saved games, adds Draenor tileset and new heroes to the map editor, and prevents ceating in multi-player games."]
["W","Warcraft II v. 1.20","Blizzard Software","August '96","\\w2patch.exe","http://www.blizzard.com","Includes final color randomizing fix, map editor update, \"Exorcism crash\" fix, and system specific problems. A Kali patch is also available (\\war2kali.exe."]
["W","WarCraft II v.1.4","Blizzard Software","December '97","\\WAR2_140.ZIP","http://www.blizzard.com","Fixes exorcism bug, adds color randomization for multi-player games, and includes improved anti-cheating security."]
["W","Warcraft v. 1.21","Blizzard Software","October '95","\\","http://www.blizzard.com","Offer improves sound card support, increased 2-player game speed and numerous fixes, as well as the WAR_EDIT Unit Editor v. 1.5, and a complete list of cheat codes."]
["W","WarCraft v. 1.21","Blizzard Software","June '95","\\","http://www.blizzard.com","Offers improved sound card support, increased 2-player game speed and many more fixes."]
["W","Warcraft v. 1.21 Upgrades","Blizzard Software","August '95","\\","http://www.blizzard.com","Offers improved sound card support, increased 2-player game speed and many more fixes. Also includes the unit editor!"]
["W","Warhammer 40,000: Rites of War v. 1.1","SSI","November '99","RITESOFWAR.EXE","http://www.ssionline.com","Updates Rites of War to the latest version. No specific update information is available."]
["W","Warlords 2 AWE 32 Patch","Red Orb","August '95","\\",null,"Vastly improves the sound quality for SoundBlaster AWE 32 users."]
["W","Warlords II Deluxe v. 2.2.3","SSG","January '96","\\W2D224.ZIP",null,"General maintenance patch."]
["W","Warlords II Deluxe v. 2.2.4","SSG","February '96","\\W2D224.ZIP",null,"Latest general maintenance patch."]
["W","Warlords III: Darklords Rising v.1.02","Red Orb","February '99","W3D102US.ZIP","http://www.redorb.com","Summoned Armies no longer drown over water. Curse now works correctly. No more \"Super Mercs\" can be obtained in cities near shrines. New Rules: \"Slay Units\" quests only accumulate 1/2 point per unit killed while defending. Barracks & Ranger Towers (along"]
["W","Warlords III v. 1.01","Red Orb","February '98","\\W2USV101.ZIP",null,"Vectoring can be turned off or changed from 2 to 5 turns. Improved multi-play and some bug fixes."]
["W","Warzone 2100 v. 1.03b","Eidos Interactive","August '99","WZ21003B.ZIP","http://www.eidos.com","Two Great New Maps: Great Rift A massive 192x192 sized 4 player map set in the Arizona Desert. Four high Plateaus surrounding a great chasm. Take control of the oil resources and wreak havoc with Howitzers and Ripple Rockets. The Pit A great crater surro"]
["W","Warzone 2100 v. 1.04","Eidos Interactive","September '99","WZ21004.ZIP","http://www.eidos.com","Build List Queuing. Allows queuing of structures to be built by trucks. Select a structure, choose a site, then repeat this sequence while holding shift or ctrl for each additional structure you wish to build. Demolition Queuing. Demolish a series of str"]
["W","Werewolf v. 1.01D","NovaLogic","March '96","\\","http://www.novalogic.com","Primarily addresses modem compatibility issues."]
["W","Whiplash 3D Blaster Patch","Interplay","April '97","\\whipadd.zip","http://www.interplay.com","Adds support for 3D Blaster."]
["W","Whiplash Update Patch File","Interplay","November '96","\\wipatch.zip","http://www.interplay.com","Corrects various bugs."]
["W","Whiplash Verite Patch","Interplay","June '97","\\renwhip.zip","http://www.interplay.com","Updates Verite chipset support."]
["W","Whiplash Voodoo 3Dfx Patch","Interplay","June '97","\\3dfxwhip.zip","http://www.interplay.com","Updates Voodoo 3Dfx chipset support."]
["W","Wing Commander IV Alternate Joystick Routine","Origin","June '96","\\wc4joy.exe","http://www.origin.ea.com","This changes the way the joystick data is acquired in the game, and will allow some systems to work properly with the joystick routines in the game."]
["W","Wing Commander IV Demo Update","Origin","April '96","\\","http://www.origin.ea.com","Fixes video problems in the interactive demo."]
["W","Wing Commander IV Notebook Gameport Update","Origin","June '96","\\wc4joyng.exe","http://www.origin.ea.com","Adds support for notebook gameports."]
["W","Wing Commander IV SVGA Update","Origin","August '96","\\wc4_16sv.exe","http://www.origin.ea.com","Addresses the 16-bit SVGA palette problem found with video cards using the S3 Vision 968 chipset and the IBM RGB524 RAMDAC. Cards with known problems include the Hercules Graphite, Terminator Pro 64 PCI, and the STB Velocity PCI."]
["W","Wing Commander IV Win 95 Update","Origin","February '97","\\wc4win95.zip","http://www.origin.ea.com","Turns a DOS version into a Win95 version."]
["W","Wings of Glory Wishlist Executable","Origin","June '95","\\","http://www.origin.ea.com","Adds some user-requested options, which can be activated or not activated by some special hot keys: ALT-S makes spins more prevalent; ALT-R, the fast rotation response function, makes the WWI planes rotate like a jet; ALT-P adds blackouts (not a common p"]
["W","Wipeout XL Network v.0.9 Beta Patch","Psygnosis","December '97","\\WOXLNETB.ZIP","http://www.psygnosis.com","Allows multi-player for TCP/IP, IPX, direct, and modem."]
["W","Wizardry: Bane of the Cosmic Forge","Sir-tech Software","March '96","\\WSD_101.ZIP","http://www.sir-tech.com","Corrects the divide overflow problem experienced by some users with 486 and Pentium computers."]
["W","Wizardry: Bane of the Cosmic Forge Pentium Patch","Sir-Tech Software","September '96","\\wroot.exe","http://www.sir-tech.com","This corrects the divide overflow problem in Wizardry: Bane of the Cosmic Forge experienced by some users with 486 and Pentiums up to 90Mhz. This updated version should work for all Pentiums, including 133s."]
["W","Wizardry Gold Patch","Sir-Tech Software","September '96","\\goldfix.zip","http://www.sir-tech.com","Addresses the text speed problems found on some systems; also makes the game run smoother under Windows 3.x."]
["W","Wizardry Gold v. 1.1","Sir-Tech Software","October '96","\\gold11.zip","http://www.sir-tech.com","Lets you set combat and non-combat text delays separately, speeding up combat. Also fixes a problem with full installation and the hint guide."]
["W","Wizardry Gold v. 1.1a","Sir-Tech Software","December '96","\\wiz11a1.zip","http://www.sir-tech.com","Fixes numerous minor bugs, allows you to set combat and non-combat text speeds separately, eliminates the problem with level increases when skills are at 100, and corrects a save problem caused by the earlier patch."]
["W","Wizzard Pinball Controls Update","Thrustmaster Inc.","June '96","\\extwiz.zip","http://www.thrustmaster.com","Adds support for Extreme Pinball."]
["W","Wooden Ships and Iron Men v. 1.02","Avalon Hill","April '97","\\wsim1_02.zip","http://www.avalonhill.com","Adds North to the available directions in the scenario editor, and fixes crashing problems in scenario editor on 8MB systems."]
["W","World Series of Poker Deluxe Casino Pak Update","Masque Publishing","June '96","\\wsd_107.zip","n/a","Fixes known bugs in Caribbean Stud, Let It Ride, Video Poker, Baccarat, Satellites, WSOP Main Event."]
["W","World Series of Poker Deluxe CD-ROM v. 1.0.11","Masque Publishing","November '96","\\wsd_1011.zip","n/a","Includes some performance and interface enhancements, and fixes known bugs in Craps, Caribbean Stud, Let it Ride, Video Poker, Baccarat, Satellites, and WSOP Main Event."]
["W","World Series of Poker Deluxe CD-ROM v. 1.0.8","Masque Publishing","August '96","\\wscl_108.zip","n/a","Includes some performance and interface enhancements, plus fixes for bugs in Craps, Caribbean Stud, Let It Ride, Video Poker, Baccarat, Satellites, and WSOP Main Event."]
["W","World Series of Poker Deluxe v. 1.0.6","Masque Publishing","May '96","\\","n/a","For bugs in Baccarat, Caribbean Stud, Craps and Let It Ride, as well as in tournament play, where taking a break can cause the blinds to be reset."]
["W","World Series of Poker v. 1.01","Masque Publishing","March '96","\\","n/a","Fixes bug in Caribbean Stud."]
["W","World War II Fighters v. 1.05F","Jane's Combat Simulations","March '99","WW2_105.ZIP","http://www.janes.ea.com","Improved multi-player respawning. Switch for POV hat (Panning or Snap view). New option for midair collisions. New joystick sensitivity setting. New dead zone setting for joysticks added. Fix for double call signs in multi-player, campaign creator suppor"]
["W","Worms Armageddon Update","Hasbro Interactive","September '99","WAPATCH.ZIP","http://www.hasbrointeractive.com","Completely revised WORMNET connection & IP address resolution. Completely revised ranking/scoring system and 'cheat' detection. Greatly enhanced WORMNET stability and general operation. Fixed \"Black Screen\" hangs/crashes on some systems. Added user-edita"]
["X","X-COM: Terror from the Deep v. 2.0","MicroProse","September '95","\\","http://www.microprose.com","Fixes various bugs."]
["X","X-COM v. 1.4 Music and Sound Update","MicroProse","July '95","\\","http://www.microprose.com","Provides enhanced support for existing sound cards and additional cards."]
["X","X-Wing Alliance Update 2.01","LucasArts","August '99","XWAUP201.ZIP","http://www.lucasarts.com","The Film Room will allow you to record and view the missions you have flown. Aureal A3D Interactive(TM) sound support: Provides hardware accelerated 3d positional audio. Improvements to Direct Sound 3D support. Sometimes after a player would inspect 97%"]
["X","X-Wing FD Sound Blaster Patch","LucasArts","February '97","\\xwscfd.zip","http://www.lucasarts.com","Should help prevent system lock-up when playing X-Wing with digital sound turned on."]
["X","X-Wing vs. TIE Fighter 3Dfx Upgrade","LucasArts","January '98","\\XVT_3DFX.ZIP","http://www.lucasarts.com","3D support for 3Dfx cards."]
["X","X-Wing vs. TIE Fighter v. 1.1","LucasArts","September '97","\\xvt110.zip","http://www.lucasarts.com","This patch is almost entirely aimed at Internet play. In general, it smoothes out play along Internet connections and reduces the long hang times. Melee start locations are randomized to prevent players from camping at entry points. The new wave of a pla"]
["X","X-Wing vs. TIE Fighter v. 1.1.4","LucasArts","February '98","\\XVT_3DFX.EXE","http://www.lucasarts.com","Speeds up graphics for 3Dfx cards."]
["Y","Yoda Stories Patch #5","LucasArts","August '97","\\yopatch5.zip","http://www.lucasarts.com","Corrects problems related to various zones."]
["Y","Yoda Stories Updates","LucasArts","October '97","\\YOPATCH5.ZIP","http://www.lucasarts.com","Fixes problems related to various zones."]
["Z","Zephyr","New World Computing","September '95","\\","http://www.nwcomputing.com","Adds modem and network play (you know, the features it should have shipped with), as well as fixing a couple of video and headset problems."]
["Z","Zork Nemesis Subtitle Upgrade Patch","Activision","November '97","\\ZNPATCH.EXE","http://www.activision.com","This patch adds subtitles to all movies, voice-overs, and key sound effects in Zork Nemesis"]
["Z","ZPC Patch","GT Interactive","December '97","\\ZPC.ZIP","http://www.gtinteractive.com","Fixes joystick/mouse sensitivity."]